tag:blogger.com,1999:blog-2556126903764105050.post3567765748911028217..comments2024-03-02T15:12:47.341+00:00Comments on Colgar6 and the Infinite Legion of Toy Soldiers: 8th Voyage: House Rules for Crooked Dice's 7th VoyageColgar6http://www.blogger.com/profile/07636662295301222390noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2556126903764105050.post-69104202972977110072019-03-09T08:18:15.903+00:002019-03-09T08:18:15.903+00:00Thanks for this detailed response, Steve! Here ar...Thanks for this detailed response, Steve! Here are a few thoughts of my own in response:<br /><br />* You're right that there is no specific combat bonus for multiple attackers ganging up on a single opponent. However, the attackers will get many more strike opportunities (simply because of their numbers) than the lone character. Even if the odds of these are not great, sooner or later one of them may land that lucky blow.<br /><br />* You're also correct that an attack is risk-free; the defender "defends" and doesn't get any riposte. That is really a necessary consequence of the previous point! It's a game design choice; 7TV has gone a different route from Pulp Alley/Song of Blades and Heroes.<br /><br />* I was never very happy with the number of turnovers (i.e. one player taking 2 turns in a row) in 7th Voyage. As the rules are written, turnovers are more probable than not, since a tied initiative roll is in favour of a turnover. 7TV (2nd edition) handles this differently by keeping the player order from round to round, though each player can voluntarily turn over once in the entire game. This would probably be a good amendment to add to 8th Voyage...<br /><br />* I have considered different mechanisms to handle shield and armour. One possibility is that they grant a defence re-roll of a '1' (or a '1' or '2' where both are in use). Another possibility is that one of them gives a bonus of +1, but only if your defence value is lower than the strike value before any dice are rolled. This then starts to interfere with the "parry" ability of a sword - should *that* continue to grant a defensive bonus or should it change to "riposte" (perhaps a defence roll of '6' with a sword allows an immediate, free counter-attack?).<br /><br />* Another thought occurs to me: there are 2 ways of modifying a dice roll at present. An event card can be sacrificed *before* the roll for a '+2' and a luck token can be spent *after* the roll for '+1'. Perhaps these should be folded together so that either can be used for the '+1' after the roll - that would simplify things and remove an often-forgotten pre-roll decision. Ah, then there's "Audience Appreciation" tokens, which can be used for a re-roll...<br /><br />Ah, so many decisions...Colgar6https://www.blogger.com/profile/07636662295301222390noreply@blogger.comtag:blogger.com,1999:blog-2556126903764105050.post-77932692147736482262019-03-05T21:13:49.110+00:002019-03-05T21:13:49.110+00:00Sorry for the delay in responding.
I finally commi...Sorry for the delay in responding.<br />I finally committed myself to a thorough read-though and think this deserves some feedback.<br /><br /> * I think this is a big improvement over the game as written, which lacked animation and tension.<br /> * You seem to have covered all the main outcomes with a factor for each contender and a die-roll.<br /><br />Is anything missing, or did I miss anything.<br /><br /> * I didn't spot an ability for minor characters to team up on bigger characters. Maybe this doesn't fit in with the tone of the game. It's also important that bigger characters can't exploit ganging up to become invincible.<br /><br /> * Unless I missed something, the action seems one way - attacker smites enemy, but I didn't spot a way for the defender to win. This became a bit tiresome when attackers were getting 2 shots, and then 2 more following an initiative turnover. It seems better for the narrative if the defender has an opportunity to respond (see Pulp Alley or Song of Blades and Heroes).<br /><br />Finally, my answers to some of your questions.<br /><br /> * Power Blow: Works in SoBaH since the attacker took a risk to gain multiple actions. Turns are more deterministic in 8th voyage, so it seems like a simple call on the odds.<br /><br /> * Greater odds of a result? Higher strike values? Probably requires a bit of playtesting. The current evens or +1 have the virtue of being simple to remember. You don't want a modern fighter combat scenario where victory goes to the first guy to attack. <br /><br /> * +2 for shield and armour. This may be a granularity issue which could be addressed by using dice with more sides. d10 for a 10% increment as opposed to 16% with a d6. (Won't somebody spare a thought for the poor neglected D12?)<br /><br /> * I agree that subsequent die rolls should be avoided as far as possible.<br /><br />I hope this is useful.SteveHolmes11https://www.blogger.com/profile/17392212343858957364noreply@blogger.comtag:blogger.com,1999:blog-2556126903764105050.post-78851802175795465432019-02-26T19:09:10.338+00:002019-02-26T19:09:10.338+00:00Thanks, Joe! I've got a number of ideas about...Thanks, Joe! I've got a number of ideas about how I could change these rules further, but I'm a bit concerned that such tinkering might be too much...Colgar6https://www.blogger.com/profile/07636662295301222390noreply@blogger.comtag:blogger.com,1999:blog-2556126903764105050.post-1197299570216033582019-02-25T17:05:23.850+00:002019-02-25T17:05:23.850+00:00Even without knowing the rules, you explanantions ...Even without knowing the rules, you explanantions are very clear and logical imho.<br />Whenever I have written rules in the past I've always looked on the extremes of a combat to see if:<br />a) The result is always (or nearly alwyas) what I would expect, given that it's an extreme example.<br />b) That is still a chance of the unexpected happening.<br />E.g. A samurai master swordsman attacka an unarmed peasant in the rear : Can he ever be beaten ?<br />The other thing with all game rules is that there should, where possible be a chpice of actiom for the player - I think you've managed this where possible btw.<br />Good luck with 'polishing' your ideasZabadakhttps://www.blogger.com/profile/05649765350412145174noreply@blogger.com