So, how is this table used? I play Full Thrust at the local games group; we add an extra "system" to each ship. This is just an empty box which takes threshold checks in exactly the same manner as any other system. If it is damaged, I then roll on the table below to see what was the "effect" (it works better when I keep the table hidden from the players and just tell them the result).
Of course, this damage has no effect whatsoever on gameplay, unless it's to cause the players to fall about laughing and consequently fluff their next turn. I am beginning to suspect that some of the kids for whom I referee are trying to work out how to maximise their chances of such a critical, even at the expense of the scenario objectives, just to see what happens. The occasion when the Petty Officer's candy machine was destroyed is still talked about - there were gumballs all over the floor and as for the toffees, well!
I've even been bitten by this bug sufficiently to create further tables for cargo and passenger types, for when freighters are captured or damaged. But that's for another day...
So, the table of non-critical hits, with many thanks to Super Galactic Dreadnought:
Roll | NON-CRITICAL STARSHIP DAMAGE TABLE |
1 | Rulebook destroyed: game ends |
2 | Make it up yourself |
3 | Roll again twice on this table |
4 | Forward dry cleaners |
5 | Starboard pizza oven |
6 | Arcturan pornography library |
7 | Holodeck |
8 | Shuffleboard deck |
9 | Paint locker (d10: 1-7 gray; 8-9 white; 10 plaid) |
10 | Chief engineer's still |
11 | Video arcade |
12 | Spare dress uniforms |
13 | Septic tank |
14 | Petting zoo |
15 | Swimming pool |
16 | Captain's disco lounge |
17 | Stormtrooper target range |
18 | Aft car rental kiosk |
19 | Recreational knitting supplies |
20 | Port sauna |
21 | EVA window cleaning equipment |
22 | Dune buggy garage (lose 1-6 dune buggies) |
23 | Satellite TV dish |
24 | Intellectual property officer |
25 | Political officer's quarters |
26 | Enlisted men's motivational posters |
27 | Frisbee golf course |
28 | Marriage chapel |
29 | Petty Officers' candy machine |
30 | Communicator sanitising supplies |
31 | Stuffed tribble collection |
32 | Last month's overtime records |
33 | Navigator's manga collection |
34 | Shipwide volume control (d6: 1-3 too quiet, 4-6 too loud) |
35 | Command deck vending machines |
36 | Canteen gravity control |
37 | Puppet theatre |
38 | Ship's stock of Gideon Bibles |
39 | Captain's chair height adjustment controls |
40 | Klystron Generator |
41 | Background music generator (stuck on "Easy Listening") |
42 | Brig security controls |
Thanks for the shout-out, Colgar6! I'm glad you enjoyed my original concept, and it's nice to know your players appreciate it too.
ReplyDeleteWell, I'm very pleased that you liked it :-) . I'll be running another Full Thrust game with my group on Tuesday; we'll see what happens then...
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