Introduction
Once again, life (work, family &c) is getting a bit on top of me and I haven't been posting or commenting as much as I would like. My apologies for that; I'd like to say that normal service will be resumed shortly, but I rather suspect that this is normal these days. Need some more mojo - too much to do and not enough energy & time to do it...OK, enough with the moaning. Here are some Dreadball players for your delectation. These are the 2nd squad from the boxed game: the humans. Unlike the Ork squad that I showed previously, I haven't got my own name for this team yet, so for now they'll just have to be the official Trontek 29ers!
Strikers
3 of this squad are strikers. These players have the lightest armour, but they're nimble and good at ball-handling. Their job is to score points!I've decided to make all the numbers for my players unique, no matter for which team they play. Since there were 8 members in the Ork squad, this new group starts from 09 and carries on from there. Note that should I expand the Ork team some day (with extra players or stars/MVPs), I'll just give them whatever numbers are next in the sequence without worrying about any discontinuities.
Jacks
As befits a team with no particular extremes, the 29ers have 3 jacks in the squad. These are all-rounders; neither as good as the strikers at carrying or throwing the ball nor as good as the guards at pushing and shoving - but they can do either job moderately well.Guards
The biggest, strongest human players are the guards; their job is to protect their own ball handlers and hit the opposition's equivalents. They're reasonably good, though they'll never be able to match an Ork one-on-one. Better double-team them, then!
Conclusion
I've tried my own colour scheme on this team, rather than using the "official" patterns. It still uses the same basic palette of silver and mid-blue, though. Personally, I'm not very happy with the way it has turned out; these were something of a rushed job. Still, I suppose I could paint another human team in due course, if I find I really don't like them.Actually, I do have another human team on the painting desk, but that's the all-female Void Sirens. They'll look much better than this bunch, I promise - they're certainly taking much longer to paint!
Your selling yourself short C6, these look fine. I really didn't like painting mine either, I don't think they are the greatest models available for the game TBH.
ReplyDeleteThanks, Bob. I agree that there's something uninspiring about these models; I had great difficulty getting enthusiastic about painting them. There are indeed other models in the same range that are far more interesting.
DeleteI'm with Bob, these are really good and the colour scheme is very fitting, contrsting nicely with the Orks. I wish my two human teams (for a very game) were as good !
ReplyDeleteThanks, Joe - I appreciate your comments. I was indeed aiming with a sharp contrast between the human and the ork teams, though I'm still not entirely happy with the look of these guys.
DeletePersonally I would look at NFL teams who have millions of dollars invested in the team look. And with that in mind I would paint all the silver to a while colour. (White for Dallas Cowboys, OR black for Ravens) But that is me being Picky. These are a long way from "Bad" but I do know what you mean about the colour choice!
ReplyDeleteObviously Ice Hockey or American Football are the closest real-world sources of inspiration for colours, though soccer and other team sports could also be used. It's not so much the colour palette that I'm not sure about here. Rather, the heavily-segmented armour is awkward. For example, should each armour plate be a single colour, or should I have used patterns that don't necessarily follow the lines of the equipment?
DeleteThese look great. A simple yet effective colour scheme. Mantic do bug me with there basing I like the clear bases but the big disc the mini's are attached to spoil the illusion some what.
ReplyDeleteThanks, Simon. Yes, the Mantic bases are a little odd. I think this would be less noticeable if I had placed the models on a dark-coloured playing field, but still it's always going to be a slight issue.
DeleteI think they had been better off having a peg or something less of an eye sore after all the point of the see through base is to err see through it!
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