Introduction
Back in December 2019, a group of us at the Helensburgh Alternative Hobby Association (HAHA) planned out an escalation league for SAGA. Each month we would bring along a warlord and 1 more point of troops and fight a battle. The original rules for the league are set out here: escalation-league.docx
We only managed 2 sessions before covid struck and everything went on hold. You can read about these here:
Well, this is a month of many "first in a long time" events. We were able to restart the league and play round 3, finally.
The Setup
As per the schedule, each player brought along a SAGA warband consisting of their warlord and 3 points of troops - at least one point of which was not hearthguard.
I had been hoping to arrange a pair of 3-player every-man-for-himself matches for the evening, but with the numbers we had this wasn't possible. Of the original 7 participants, 2 have moved away from the area in the past 19 months. One of the remaining armies (the Byzantines) was involved in a terrible shelf-collapse accident on the morning of the club meeting and was therefore unavailable. I really hope it can be restored in due course...
That left 4 players. We (well, I) decided that we would play a 4-way every-man-for-himself match. The scenario was simple: each player would enter on a different edge of a 4 foot square table. In the centre was an objective.
If any player started their turn as the only force in contact with the objective then they would win the match. Obviously, this means they would have had to move that unit into position on their previous turn, thus allowing all the other players a chance to respond! We limited this automatic win to turn 3 or after, to prevent any cavalry-heavy force from dashing in before all the infantry warbands had marched any great distance.
The Game
The Saxons, Crusaders and Skraelings all advanced early on, whilst the Normans spent their time building up abilities and shooting long range volleys of archery. |
Then the Normans joined in. A savage charge of knights almost destroyed one unit of Saxon hearthguard. |
After a couple of turns, the Crusaders and Saxons had taken heavy losses (though oddly enough, the Saxons hadn't lost a unit - instead all of their units were reduced to just one or two figures) |
This left the Normans free to attempt the objective. Initial attempts by the Skraeling "beavers" to dislodge them were repulsed bloodily. |
...but the other unit of Skraeling warriors (the "pumas") wiped out the nearest Norman knights and sent their warlord recoiling, thoroughly exhausted. |
Conclusion
January 2020 Starter for ten | February 2020 Powers of two | Long live the peasants! | Bonus round | Armageddon | TOTAL | |
---|---|---|---|---|---|---|
Byzantines | 1 | 1 | (damaged) | 2 | ||
Anglo Saxons | 3 | 3 | 1 | 7 | ||
Normans | 1 | 2 | 1 | 4 | ||
Jomsvikings | 1 | 2 | (retired) | 3 | ||
Anglo Danes | 3 | (absent) | (retired) | 3 | ||
Skraelings | 1 | 2 | 3 | 6 | ||
Crusaders | 2 | 2 | 1 | 5 |
An interesting, if bloody, fight, quite typical of many Saga games I've seen. Great fun all round I suspect.
ReplyDeleteIt was surprisingly close in the end - though I expected someone to sneak a win somewhat earlier - rather than it being left to the "last man standing".
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