Showing posts with label Romulans. Show all posts
Showing posts with label Romulans. Show all posts

Wednesday, 30 August 2023

Away Team Red: Romulans

Introduction

Those who know me well will know that I have something of a fondness for Star Trek.  I've published a number of articles previously about my "not Trek" starships and the games of Full Thrust in which they have been used.  There are reasonably good sources of such models from a wide variety of sources.

Until recently, there has been a scarcity of figure models, suitable for use in games set on board a ship or as part of an away team on a planet's surface.  There have been some that would proxy for Federation crew, but very little for other races.

Well, not any more!  There's a range of 3D-printable designs called "Away Team Red" that I've only discovered in the last 6 months or so, even if they have been around for a bit longer than this.  Physical specimens are available from a number of suppliers on hosts such as etsy.com .

The Away Team Red collection is obviously designed by someone who loves and respects Star Trek, especially the original series.  If I've understood correctly, the sculptor goes by the handle of Lost Heresy Miniatures.

The range includes several alien races (including a "not Gorn" set - something of a holy grail for me!) as well as a considerable number of "not Federation" crew and a few monsters.  Excellent!

After that long preamble, here are some Romulans!

Aquilons

  • Firstly, they're not "Romulans" - the designer calls them "Aquilons".  Well, well.
  • There are two variants of the 10-model Aquilon set: one with helmets and one without.  I have the bare-headed figures.
  • The 10 models in the set include an obvious leader, but many of the rest are equipped with long guns.  Ideally I would have preferred a more diverse group, with some figures using equipment (scanners, comms...) rather than brandishing weapons.  But you get what you get.
  • I've converted several of the crew in small ways, though this was not easy.  They're printed in a very hard, very brittle resin and the only way to cut this was with a razor saw.  Of necessity, my conversions have been limited to swapping the occasional hand (plus what it's holding) or shortening the weapons to make them pistols rather than rifles.
  • These models are slightly larger than 28mm - maybe 30mm?  They're close enough for me to mix and match with other manufacturers, especially for other races.

The Crew

I painted the first four figures with coloured sashes; I suppose I'm thinking of these as officers or specialists.


Tomeet is obviously the captain and I imagine that Rukan is his second-in-command (since he's got the same colour of sash, albeit a lesser form).  The other two could be science, engineering, comms, medical or any other specialties I desire.


The next pair are in the "rank and file" uniform, with standard black sashes.  However, they're carrying pistols.  Perhaps they are ensigns - does the Romulan empire have such things?



Am I alone in thinking that the 3rd model's face looks like Leonard Nimoy/Spock?

Finally, we have the goon squad, security, mooks or whatever else you wish to call them.  I'm thinking that these are the equivalent of the Federation's "red shirts" - un-named characters whose chance of surviving an episode is low.


...except that I did give them names.  Does that create a paradox and break the universe?


Finally, here is the entire bunch all together.  Romulans aren't inherently evil; they're just very secretive and have their own honour code.  That should be plenty to bring them into conflict with my other Trek-like forces!


Conclusion

These are excellent models!  They're on the chunky side, but that gives them a lot of strength and they should resist handling damage well.  The hard resin does make it difficult to convert them, but that's too bad.

These aren't the first "Away Team Red" models I have bought - and I don't think they'll be the last, either.

Sunday, 7 July 2013

Full Thrust: Klingon Honour

Introduction

A little while ago, I played a test game with my son, where a small Romulan squadron attacked a Ferengi convoy: http://colgar6.blogspot.com/2013/06/full-thrust-never-trust-ferengi.html .  I took an almost-identical scenario to the games club last Tuesday, where 2 novice players took on the role of Klingon cruiser captains tasked with guarding an important convoy.

The cruisers IKS Ragnarok and IKS Valhalla guarding a convoy, consisting of the Pride of the Orient, Madras Castle, Ivanhoe and LT-107.

Again, the convoy was intercepted by Romulan warships, in this case the battlecruiser Consul and the light cruiser Decurion.  This time the scenario was slightly different in 2 ways: the Romulans set up a bit further away from the convoy and there were a couple of small patches of asteroids on the board.

The Game

Before the first move had even taken place, the Romulan commander played a Moral High Ground card.  This meant that if the Klingons obliterated any enemy ship without giving the crew a chance to reach escape pods then the best they could achieve would be a draw.  Clearly they'd have to be careful not to overkill the Romulan ships!

On start of play, the Romulan ships immediately fired plasma torpedoes at their maximum range (a little one from the Decurion and a huge bolt from the Consul) and then cloaked.  The torpedoes fell far short of the convoy's position, but were launched just in case the Klingon cruisers had decided to accelerate rather harder than the sluggish merchantmen.

Since the enemy's position wasn't known, the convoy could do nothing but start to scatter.  We did debate whether bunching up might be better, so as to concentrate point defence fire on the inevitable torpedoes.  However, if we failed to shoot down the missiles then that would have caused all the ships in the fleet to suffer damage.

As it was, both of the Romulan ships uncloaked as soon as they had reloaded their torpedoes and fired at point blank range into the midst of the gaggle of civilian vessels.  There was nothing the horrified escort ships could do as 3 of their charges blew up immediately.  Only the huge bulk freighter Pride of the Orient survived, partly because she was targeted by the smaller torpedo and partly because of her sheer size - it would take a lot of damage to slow down such a massive vessel!

The Klingons did get some retaliation, though.  Valhalla was ignored by the battlecruiser Consul (which was concentrating on hitting freighters), so she fired on the larger ship at extremely close range.  The Romulan was not badly damaged, but she did take an engine hit that would soon prove to be very awkward.  Additionally, the engineer's secret still was hit; there would be no more Romulan ale this mission!

On the other flank, Ragnarok took on the smaller Romulan cruiser and did enough damage to scare her captain!

Immediately the Decurion cloaked and vanished; it looked as if she would be able to escape without any further damage.  The Consul decided to chase down the last freighter, though the engine hit limited the distance she could put between herself and the Klingon cruisers.

Valhalla was on a roll now.  She played a Panel Overload card before firing on the Consul again.  As it happened, enough damage was done to cause a threshold check anyway, even without the help of the card.  With a flurry of high die rolls, every system on the Romulan ship (apart from 2 phasers, life support and the bridge) was knocked out.  That's right: engines (2nd hit, so now completely inoperable), fire control, cloaking device, hyperdrive, screens, torpedo, warp core critical...everything!  The Consul staggered in space as great arcs of electricity rampaged through all the open spaces in the ship, destroying machinery and throwing her crew about like rag dolls.  She continued coasting through space, but without any ability to fire or control her movement.

Next turn, in a staggering display of scientific brilliance, the chief engineer on the Ragnarok coordinated the sensors on both Klingon cruisers and the Pride of the Orient to search for stray energy emissions from the cloaked Romulan light cruiser.  The Decurion was indeed within the triangle formed by the 3 ships!

"I can see you..." whispered the Ragnarok's captain to himself as he observed the damaged Romulan trying to slip away.  "Tactical - fire on my command.  Disruptors will be enough to finish her off, I think.  BAKH!"

The bolts tore through the surprised target, though at least some of the crew had time to reach life pods before the Decurion broke apart (the volley achieved precisely the number of hits needed to destroy the target, so no massive overkill there).

Both Klingon cruisers now turned to chase the damaged and out-of-control Consul.  They hoped to run her down, board and capture the Romulan battlecruiser.  That would have been a prize indeed, if it could be accomplished!  However, long before they could reach her, the Consul's warp core went critical and she blew up spectacularly (not helped by her captain desperately trying to repair a fire control system rather than the warp core breach, just so that he could attempt to kill the last freighter and finish the mission)!

Conclusion

 Well, that was an all-or-nothing game for the ships involved!  Status:

Klingons

  • IKS Valhalla (CA): undamaged
  • IKS Ragnarok (CA): undamaged
  • Pride of the Orient: minor damage
  • Madras Castle: destroyed
  • LT-107: destroyed
  • Ivanhoe: destroyed

 Romulans

  • Consul (BC): destroyed
  • Decurion (CL): destroyed 

As in the tester game mentioned at the start of this article, the Romulans concentrated exclusively on killing the freighters.  This did allow the defending warships free rein to fire on them and in the end this cost the attackers both of their ships.  I think the convoy would have to be very important for such an exchange rate to be worthwhile, but the scenario's victory conditions are a bit vague on exactly what has to be achieved to "win".

Tactically, it's obvious that area effect weapons such as plasma torpedoes are devastating against closely-packed freighters.  Even though the merchantmen started to scatter, their low thrust ratings meant that they hadn't moved far apart from each other and were easy targets when the Romulans fired their second salvo.  Maybe we should have bunched up and relied on the warship's defensive fire after all?

Sunday, 16 June 2013

"Not-Star Trek" Romulan Fleet

Introduction

What do Romulans mean to most Star Trek fans?  I'd say that for such a large empire, they are little-known and secretive.  Their politics, likes & dislikes, aspirations and technologies are clouded in mystery.  Intriguing!

TOS Warbird
TNG D'deridex
Their ships are also some of the most-changed designs between The Original Series (TOS) and The Next Generation (TNG) time frames.  At least the Federation and Klingon ships (ignoring the "Bird of Prey"-style vessels) show similar design features between these series, whereas the Romulan vessels are utterly different. As a once-upon-a-time player of Star Fleet Battles (SFB), I greatly prefer the TOS "warbirds" over the newer green monstrosities and it's that style which I have chosen for my Romulan fleet.

Design Philosophy

Warbirds are known for 2 main features in SFB: the cloaking device and the largest possible plasma torpedo which will fit in the hull!  There are no existing designs in any of the Full Thrust fleet books that come close to this, so I've had to create my versions from scratch.  Indeed, there are no rules for plasma torpedoes in Full Thrust - or at least, not as such.  However, the Phalon "plasma bolt" is very close in spirit and so I've pinched this alien technology to fit into an otherwise standard design.

I have to admit to a great degree of trepidation about this fleet.  I've never played a game of Full Thrust that involved ships which could cloak, so it might be quite hard to create suitable scenarios with reasonably balanced victory conditions.  Truly, we're into the unknown here; this is a new and untested fleet!

The Ships

There are official ranges of old-style Romulan starships available from Amarillo Design Bureau, but once again I decided to go my own way on this.  However, unlike most of my previously-documented fleets, I couldn't find a single manufacturer who made an entire range of such models.  Instead, I've chosen a mixture of the ever-reliable Studio Bergstrom for the larger ships and various Shapeways models for the smaller ones.  I'm really missing mid-range ships, though!

In The Original Series, Romulan ships had a "bird" pattern painted on the underside.  I've taken the liberty of transferring these designs to the top of the ships instead, since I didn't fancy going to the effort of painting a decoration on the models which would hardly be visible!

For those who are interested, I've made the following SSDs available to download.  The file is in OpenOffice Draw format (.odg).


ManufacturerPictureFull Thrust SSD
Studio Bergstrom: Firebrand ROM Warbird
Studio Bergstrom: Firebird ROM Warbird

Shapeways: S'ten Vastam

Shapeways: Tiberian Pugius destroyer