Showing posts with label Christmas. Show all posts
Showing posts with label Christmas. Show all posts

Monday, 23 December 2019

The Battle of Santa's Farm!

Introduction

Even if I haven't done so in any of the previous 12 months, this is the time of year when I host a large-scale battle using the Hordes of the Things rules.  What's the occasion?  Why Christmas, of course - when I retrieve my Santa-themed army and put it on the table with various allies and enemies.  Let the best man/saint/troll/goblin/snowman win!

Last year, Santa routed the opposition.  Can he repeat that success this year?  Read on...

Setup


We had 6 armies facing each other across the table in this game.

For the good side (top to bottom):

  • Tilean mercenaries:  Solid spearmen, some heavy cavalry, some crossbowmen, a cannon, a birdman/flying machine and a base of duelists/assassins (sneakers).
  • Santa: ice bears, elves with sten guns (and mince pies), a toy cannon and hordes of snowmen.
  • Kung Fu: heroes, a buddhist priest, swordsmen and hordes of peasants.

Evil (or at least, naughty, selfish and greedy):

  • Goblins: wolf riders, trolls, green hordes.
  • Barbarians (centre): rhino rider, archers, warbands.
  • Barbarians (right wing): heroes, panther riders, warbands

In the Beginning


As one might expect, the evil side advanced across the board.  If they could just capture Santa's house then it would be "game over", so they had every incentive to play aggressively.

In the far north, the Tilean general rode forwards, perhaps a bit recklessly not waiting for the rest of his troops.  He was swiftly surrounded and cut off by goblins and trolls.

Santa flew his sleigh right over the enemy lines and circled behind them.  He was waiting for an opportunity to pounce on any unsuspecting element.



His first chance arrived almost immediately, as the (centre) barbarians ignored him in favour of continuing their advance.  Santa's sleigh swept down on their back ranks and destroyed one element before taking off again!



To the north, the Tilean general was cut down; this shook and demoralised the remainder of the mercenary force.  Many of them immediately turned and fled, though the spearmen and crossbows held their ground.  Demoralised enemy forces: Good (0), Naughty (1).

Interestingly, the Tilean duelists were engaged with massed goblins in the forest; the sneakers couldn't really be hurt by the hordes (or vice versa) - but they couldn't/wouldn't break off either.  The goblin hordes spent much of the game tied up in this useless fashion - hunting for assassins that they just couldn't pin down!



Near the fountain in the centre, the snowmen started to tear apart the advancing barbarian warbands in front of them.  The elf shooters, having disposed of their barbarian counterparts, joined in as well.  Before long (and completely against the odds), the barbarian (centre) force was decimated and demoralised, with only a few stray elements dispiritedly holding their ground.  Demoralised enemy forces: Good (1), Naughty (1).



At the other end of the battlefield, the Kung Fu swordsmen held off the barbarian cavalry and heroes.  Mostly...

After many turns in which the combat swayed too and fro, the barbarians (right wing) stepped up a gear and chewed through much of the Kung Fu army in just a single turn, whilst only taking a few losses.  Demoralised enemy forces: Good (1), Naughty (2).



In the middle of the game, Santa struck again!  This time he landed in a swamp in order to attack a troll that was involved in a complex fight involving the goblin general and some of his ice bears.  Let's just say that it didn't go very well for either element in the middle of this fight!



The loss of the Tileans had uncovered Santa's flank and the goblin general thought he saw an opportunity.  He led his wolf riders into a charge against Santa's toy cannon, which was then also attacked in the rear by a couple of barbarian heroes from the other flank.

This didn't look good at all.  However, I am reliably informed that the cannon was loaded with Christmas trees this time - not like earlier in the game, when we figured it must have been firing marshmallows, for all the damage it was doing.  The goblin general was well-and-truly skewered and with his demise the remaining goblins decided they wanted no further part in the fight.  Demoralised enemy forces: Good (2), Naughty (2).



So, it looked as if it was coming down the the wire now.  There remained just Santa's army (somewhat damaged) and the barely-touched barbarians (right wing).  The swift barbarian chieftain made an attempt to break into Santa's house, but was chased off by Mrs. Claus (I imagine a rolling pin was involved, possibly also with the threat of ... soap.  Or mistletoe).



Not fancying his army's chances - they were slightly outnumbered and somewhat scattered & out of position - Santa decided to finish this in single combat with the enemy general, "mano e mano".  Whoever lost this fight would probably lose the game, as the remainder of their army would almost certainly be demoralised and withdraw from the battle.  Santa charged his sleigh straight at the barbarian prince...



.who sidestepped nimbly at the last moment and overturned the man-in-red into the snow.  Thus ends the tale; Christmas is no more; victory to the barbarians!


Conclusion

This was a special game, especially as I managed to persuade several club members to play their first game of Hordes of the Things because of the occasion.  I believe that it was much enjoyed by the participants and I hope that the tale will be appreciated by all my other readers too!

Highlights:

  • I loved seeing the goblin hordes playing hide-and-seek with the Tilean assassins in the forest.  The sneakers had something of a combat advantage, though this was swiftly reduced by outflanking and demoralisation to something like parity with the goblins.  However, these Tileans just couldn't roll low for almost all the game.
  • Santa's cannon, elves and angry snowmen saw off pretty much all comers!  At least, until faced with overwhelming odds...
  • One troll from the goblin force engaged a Kung Fu hero late in the game.  Even though both were demoralised, the troll just didn't know to give up and kept chasing the hero across the board [I don't think that Hordes of the Things elements cease to be impetuous once they are demoralised?].
  • The barbarian leader's brazen attack on Santa's cottage could have ended the game immediately; it was a 50:50 chance.  However, he was chased off by the stronghold's defences.

Low Points:

  • The Tilean flying machine ran away without engaging - again!  I don't think I've ever seen it do anything useful in any game...
  • Santa's defeat at the hands of a barbarian has to be a depressing thought - but I'm sure he'll be back!

Monday, 24 December 2018

Santa: The Battle of 6 Armies

Introduction

It's that time of the year again!  Just before Christmas, I pull my Santa army from storage and arrange a big battle of Hordes of the Things.  This time, there were 6 armies involved (3 for Good/Jollity and 3 for Evil/Humbug) together with 3 objectives.  To find out what happened, read on...

Doesn't look much like the North Pole, does it?  I blame global warming...

The 6 Armies: forces of Good

1. Elves.  These are my son's figures and he hasn't painted up enough for a "proper" Hordes of the Things army.  To compensate for their inferior numbers, we lifted the "superior" status from DBMM and gave it to all of them.  In past games these elves have proved to be extremely tough...

Santa's army.  This is more fully described ==> here <==.

Kung Fu.  Again, this army is described in detail ==> here <==.





The 6 Armies: forces of Evil

Goblins.  Hordes and more hordes, some wolves, warband general.  Also, they have a troll...

Undead.  This is a difficult army to command as extra PiPs (initiative points) are needed for both the flyers and for the magician.

Barbarians: warband, shooters, panther riders (knights) and heroes.  Much of this army is impetuous...

 The Game


Wolves and a troll surged forwards towards Mrs. Claus' house.  It took the troll a while to work out how to enter, but eventually he (she? it?) did so and claimed the objective for the evil side.  I don't think Mrs Claus will ever get that smell out of the carpets...

The elves advanced to meet this assault; their archers rained arrows upon the wolf riders and destroyed one element.  Firsat blood to the forces of good!

Here's a little extra rule that we used on the day: one of my club mates had brought a large bag of chocolates to the meeting.  I ruled that each time an enemy element was destroyed, the victor could have one.  It certainly gave some real-world consequence to the fights.



On the other flank, the barbarians surged forwards enthusiastically.  In an unexpected turn of events, their hero general was repulsed; this defeat then affected all the other combats down the line and the barbarians didn't win a single fight.



The Kung Fu front line counterattacked and, with a spectacularly bad series of dice rolls, much of the barbarian army just disintegrated.



The barbarian commander fought on alone and even managed to slay one of the Kung Fu heroes, but the odds were heavily against him and he was surrounded.  Even though his attackers sportingly gave him a chance by rolling a '1' (!), the dispirited warrior couldn't fight on any more (he rolled a '1' himself.  Again!).



The centre was an almost totally defensive fight for the undead, as they never had enough PiPs to move more than a handful of troops.  Indeed, the giant bats were never activated during the entire game.

The necromancer general stayed at the back, casting ineffectual spells at Santa's army.  In return, the ice bears charged forwards and fought with zombies and skeletons.  There were losses on both sides, but when Santa joined in as well, the tide turned in favour of the forces of good.



Then, disaster struck the undead!  Firstly, the vampire knights were destroyed in combat with a horde of snowmen.  That's nearly (but not quite) impossible.

Then, Santa saw the necromancer standing alone behind the ranks of skeletal infantry.  A twitch on the reins was all he needed to guide his flying reindeer over the intervening enemies.  The sleigh landed directly on top of the undead general, squashing him into the dirt.

With the loss of their commander, the undead army crumbled to dust (it failed the "panic" roll on the turn after losing the general).  All that was left were a few ghosts (i.e. the sneaker element), drifting about the battlefield looking for something they could haunt.



Over near the cottage, the elf bowmen advanced slowly, slaughtering everything that stood in their way (by this time, the Good players were starting to refuse the chocolates they earned for every 'kill'; it was just too much for them).

The elf spearmen moved past the house in an attempt to engage the troll, but were ambushed from the side by the goblin general and his warband.  For many turns, these embattled elves threw the evil forces back (their 'superior' status helped here!), but the goblins just kept on coming until eventually they overran the first group of elven infantry.



The greater goblins pressed their advantage and pushed the remaining elf spearmen up the hill.  For a brief moment it looked as if the goblin army might be able to inflict some real hurt on the forces of good, but by this time Santa was free from crushing the necromancer.

The sleigh took to the skies once more and came barreling down the hill, into (and through) the troll without even slowing down.  That catastrophic loss was too much to bear and all of the goblin hordes fled the battlefield in terror, leaving just their demoralised general and his bodyguard.  There seemed little point in playing on after this, so we called the game.


Conclusion

That was a rout!  Of the 3 evil sides, only the goblins put up much of a fight. Their opponents (the elves) suffered the heaviest losses of any good army - and even that was only 2 elements.  The barbarians' collapse was unexpected but spectacular; I don't know if I've ever seen so many '1's rolled in a row.  The necromancer's command-heavy army never threw higher than a '3' on a d6 for PiPs (it might have been a '4' on one turn; my memory isn't perfect here) and was consequently paralysed & ineffectual.  It basically stood there and allowed Santa to attack wherever and whenever he desired.

I don't want to take anything away from the good side's victory, though: they played competently and came away with a massive win.  Sometimes what looks like an even fight just isn't.

So, make merry and enjoy yourselves this Christmas, in the knowledge that evil has been roundly defeated once again.  Have another chocolate, if you can face it 🙂...

Sunday, 24 December 2017

Batrep: Santa's Little Helpers

Introduction


It's Christmas Eve and Santa is busy preparing for the night ahead.  Suddenly, in the distance, there is a rhythmic, throbbing sound as battleaxes are beaten against shields.  With a series of loud, whooping battle cries, hordes of rapacious barbarians appear on the skyline.

Alarms sound as Santa's helpers grab weapons and hastily muster outside his house.  Fortunately for the big man in red, some tall, serious forest elves have come to visit their short, jolly cousins (and to check that they're not being exploited too much).  These visitors are few in number, but expert with bow and spear; they'll be most welcome allies!

It's time for us to play my annual, Christmas game of Hordes of the Things, where Santa's army and a random ally stand up for all that's good and cheerful by fighting against the forces of gluttony, pillage and humbug!

Background Information

Santa's army is used just this one time a year; it is described here for anyone who is interested:
Previous battles have mostly been victories for decency, truthfulness and mince pies - but not always:

The Forces

Red, White and Green

  • Santa's army:

    Aerial hero general, shooters, beasts, artillery and hordes of snowmen
  • Forest elf detachment:

    Hero general, shooters and spears.  Note that this small force only came to 16AP instead of the more normal 24AP.  We compensated for this by giving them Superior status.  This isn't part of the Hordes of the Things rules, but comes from the DBM sister rule set.  It gives them +1 to their combat result if they win whilst shooting and +1 if they lose while in melee.

Smelly and Unwashed

  • 1st Barbarian tribe:

     Hero general, 2nd hero, some shooters, lots of warband.
  • 2nd Barbarian tribe:

    Behemoth general and an even mix of warband & panther-riding knights.

The Game


Predictably, the barbarians surged forwards - though they didn't have enough PiPs (command points) to move their king.  He was left behind, caught out by the over-enthusiasm of his tribesmen and women.

First blood went to the defenders as the toy cannon scored an unlikely direct hit with its opening shot.  Scratch one warband!



On the other flank, the barbarian cavalry raced around the forest in a direct line for Santa's cottage!  The ice bears had been attempting to reach the forest, knowing that they were outclassed in the open, but they had to turn at bay when confronted with this threat.

Fortunately for Santa's home, the nimble elves raced forwards and reached the crest of the hill just ahead of the foot barbarians.  Even so, they looked horribly outnumbered...



The first line of barbarian cavalry smacked into the waiting ice bears, who - surprisingly - held [aided considerably by a misinterpretation of the rules].

An over-eager element from the second line of cavalry charged into the elf hero, who showed them very quickly how good a swordsman can be after 1,000 years of practice.

Meanwhile, in a bitter and long-fought contest, the elf archers held the hill against all comers.


The barbarians facing Santa continued to advance, though the weight of missile fire had broken up their lines somewhat.  One warband peeled off to assist the behemoth in front of the wood; with this flank attack the facing ice bear didn't stand a chance.

On the other side, one of the units of elf spearmen turned to attack the first wave of barbarian cavalry in the rear.  This was now caught in a sandwich between the elves and the remaining bears and was destroyed with ease.

Elsewhere, the elf hero was attacked by the second wave of mounted barbarians, whilst the warbands and elf archers continued to wrestle for possession of the hill.



The leading barbarian warbands finally made contact with Santa's line and immediately destroyed the toy cannon.  Santa counter-attacked and wiped out these intruders...



...whilst elsewhere the elf commander and his spearmen wiped out the remaining barbarian panther riders.  [That's a contest which was only ever going to end one way!  The only question was how long it would take the disciplined elf infantry to obliterate the rash cavalry, rather than if it would happen at all.]



It was about this point that we realised that the barbarian's Behemoth General (the wooly rhino) couldn't be pushed back [at least, not by any of the units belonging to the forces of light.  It would take another behemoth, a magician or the like and we didn't have any of those.].  That meant the only way to destroy it would be to double its combat score in a melee - but even if the behemoth was surrounded on all sides this would be a difficult thing to achieve.

OK, new plan: use spearmen [who stood a very good chance of surviving its attacks, even if they couldn't defeat it themselves] to occupy the rhino and kill all the other barbarians in that command until the monster becomes demoralised and therefore no longer a threat!

On the right, a barbarian hero had reached the waiting lines of snowmen and was busy demolishing them.  With the loss of the ice bears and the toy cannon, Santa's army was perilously close to breaking.  On top of this, even if the behemoth had been stopped, there were other barbarians who now had a nearly clear run at Santa's house.  Help!

And still the elven archers and the barbarians jostled, shoved, scratched, stabbed and bit for possession of the hill.  Occasionally an elf element would be pushed back and the barbarians would flood forward, but somehow the elves always managed to restore the line and hold the attackers.



OK, first things first: the newly-victorious elf hero charged into the flank of the engaged warbands on the hill.  His arrival changed the balance of the fight completely and as the tired archers cheered, the general and his bodyguards swept along the line of barbarians dealing death and destruction to all.  That's one barbarian command reduced below half strength and thoroughly demoralised!



Next act: while more elf spearmen rushed to help pin down the behemoth, Santa flew his sleigh towards the most vulnerable-looking of the various scattered warbands and crushed it completely.  He then took to the skies again, thus making himself pretty much immune to counter-attack [or so I thought!].

Simultaneously, more snowmen were formed in front of the house.  At least the barbarians wouldn't be sacking his workshop that easily!



Remember the barbarian king, who had been left behind when his whole tribe surged forwards right at the start of the game?  Well, he was in range to reach Santa (just).  Also, in Hordes of the Things, a Hero can choose to initiate combat with a flyer [presumably they taunt them into accepting a challenge, or trick them into landing, or have physical powers or magic items which enable them to fight in mid air, if only briefly...]

Santa was forced to land and fight, at which point one of the nearby Barbarian warbands charged into his flank as well.  With the odds slightly against him the man in red was defeated and vanished, leaving his sleigh to be ransacked and broken!

Unsurprisingly, this demoralised the remainder of Santa's troops; most of them fled off the board immediately.  Just 2 bases of nervous snowmen were left to defend the house.



With the big man down, it was up to the elves to protect Santa's domain.  The spearmen were still occupied in corralling the behemoth and the archers were a long way off.  The task fell to their hero; he raced across the battlefield before the scattered barbarians could regroup and advance [remember, heroes can move a very long way in HotT!].



The remaining barbarians could almost smell the plunder now.  Their lesser hero raced past the North Pole to engage some of the demoralised snowmen who were the sole remaining defenders.  Astonishingly,  the barbarians slipped on an icy patch and the melee was an inconclusive draw.

In the middle, the barbarian king saw the elf hero approaching.  He wasn't one to shirk a fight; with a mighty bellow, he charged his foe.  This single combat would pretty much decide the outcome of the battle!



It wasn't to be, though.  The elf hero quickly sent his challenger to the halls of his ancestors and with that, the second barbarian tribe became demoralised and the remnants started to flee from the battlefield.  And they had been so close to taking Santa's toyshop!


Conclusion

Well, it's a win for the forces of good, if not for Santa personally.  After this, the visiting elves are going to have to sing laments for the dead at the same time as putting in many hours in the workshop making presents (and a new sleigh) in time for Christmas.  And they were worried about their short, chubby kin being exploited!

No elves were killed in the making of this battle.  The forest elves didn't take a single casualty and Santa's short, round elf shooters ran away rather than wait to be annihilated.  Of course, lots of snowmen, bears, panthers and barbarians perished!

Man of the match: for me, it has to be the elf general.  Although he did have some very easy match-ups for most of the game, his contribution was enormous.  He personally destroyed at least 4 barbarian elements and then finished this off with a successful duel against the enemy king.

I suspect that the dispirited and sullen Barbarian behemoth is still standing near to Santa's house, quietly sulking...

Wednesday, 23 December 2015

A HotT day's work at Christmas

Introduction

Once again, it's the time of year when I pull my Santa army for Hordes of the Things out from storage and set them up against some noxious enemy.  You can read about previous encounters here:
So far, Santa hasn't done too badly, but what about 2015?  Read on to find out what happened next.

The Forces


The Good Guys

My younger son (A.) was very keen to try his part-complete elf army, but he has only completed 12 points worth so far (a standard HotT army is 24AP).  To handle this, we decided that these elves would be the cream of the cream, the bee's knees, the real deal, the very best warriors that elfdom has to offer!

To model this, we pulled in the a rule from DBMM (HotT's "sister" rules for ancient & medieval battles) and made the entire elf contingent superior quality.  Roughly speaking, this means that if they lose in a shooting duel then their opponents take an additional -1 die modifier and if they tie in a melee then the elves get a last minute +1 modifier.  This isn't earth-shattering, but could be helpful.

So:
  • Santa: 24AP of assorted troops led by an aerial hero general.
  • Elves: 12AP of superior spears, one superior bow and a superior hero general

The Baddies

The goblins are my prime "Christmas-spoiling" villains; they just can't wait to get their hands on all the presents and break them, drink all the booze and stuff their faces with rich food!  This year, they would assault Santa's house with the following force:
  • Left flank: 22AP, made up from goblin hordes, 2 trolls, 1 bolt thrower and a warband general.
  • Right Flank: 22AP; goblin hordes, 2 trolls, some wolves and a warband general.

The Battle


Straight away, both sides charged, screaming, at each other (what, you expect subtlety in my household?  We're dealing with teenage boys here...).  The goblins were faster than the good guys and managed to grab both the hill on the left and the woods on the right.

First blood went to the goblin ballista, as it disintegrated a horde of snowmen (no, I've no idea how they did this.  Perhaps they used a flaming bolt?).

To the right, the goblin attack was disrupted by massed gunfire from the elves (Santa's short, fat, jolly helper elves, that is.  Not the tall, elegant, sophisticated beings of A.'s elf army).


The firing line was then extended by the elf bowmen (that's the tall, green-armoured elves joining the short, green-costumed elves); together they caused some serious hurt to the attacking goblin column.

Realising that the woods were full of dire wolves and worse, the elf hero stepped forward to face the enemy.  He charged some of the wolves and put them to flight, but with an immovable troll behind them they had nowhere to go and were cut down.


The goblins charged forward to attack on the left flank.  Fighting downhill should have given them some slight advantage against the ice bears, but they lost 4 of the 5 combats for all that (well, OK - the horde that was facing Santa was never going to win).  Still, at least they had broken up the bears' formation; the impetuous beasts would have a hard time re-making it.

To add insult to injury, Santa's popgun blew away another goblin horde.  This might be the very first time in history that the toy cannon has been effective; it's a momentous occasion!


Over the next few turns, the hill became a bloody, confused battleground.  Angry bears pursued and slew some goblins, whilst hordes of the evil little creatures cut off and surrounded other bears.  No quarter was asked or given.


Perhaps encouraged by the bears' continuing rampage, even the snowmen started to kill goblins (how do they do this, I wonder?  Do snowmen smother their enemies or tear them apart?  Or just freeze them?).  The elf/elf firing squad continued its execution; this time they felled the right-wing goblin general and caused that entire command to become demoralised.

Suddenly, the entire goblin front line had virtually disintegrated.  All that was left was a lone troll chasing the elf hero out from the woods.


With the goblin right wing fleeing for their lives, it was time for one last, desperate act.  The left-flank goblin general ordered his trolls forward.  The ice bears were distracted, trying to hunt down the last goblin horde, whilst Santa's snowmen were fixated on attacking the goblin bolt thrower.  There was a small window of opportunity where Santa himself could be attacked and (perhaps) surrounded.


Chaaarge!  OK, let's see: Santa is facing a behemoth and is flanked on both sides.  In addition, he's pinned so that he cannot retreat and will be destroyed if he loses.  Combat factors are as follows:
  • Troll (behemoth vs mounted) = +5
  • Santa (aerial hero): +5, +1 for being the general, -2 for flanked on 2 sides = +4
This is about as good as it gets for the goblins; all they need to do is win the modified dice roll and they have a +5 to +4 advantage in combat factors.


Of course, being bad guys, the goblins fluffed it and Santa drove the troll back...

Hearing the sounds of continuing battle, the elf hero stopped taunting the demoralised troll near the woods and came racing across the field.  The goblin general saw him coming and turned to face; perhaps this would give the evil creature another chance to even the odds?


Now here's something we have never encountered in our games of Hordes of the Things before.  Santa was engaged from the side by a troll, but wasn't facing an enemy to his front any more.  Normally, he would just have turned to face this new threat.  However, the rule states that to make such a turn, an element must have room for its base in the new orientation and must have space to recoil, even if such a recoil isn't a possible combat outcome.

There was room for Santa's sleigh to turn, but there wasn't any recoil room and so we ruled that he had to stay as he was.  This gave the still-engaged troll a second opportunity to destroy Santa (who was still pinned in the flank and therefore couldn't retreat if beaten).  Mind you, the troll's odds were lower now, though still plausible as a threat.

Even though he was being attacked from the side, Santa beat the troll off and sent it reeling - straight into the path of some enraged ice bears.  They blocked the troll's retreat and tore it to shreds!  Gah!

On the bright side for the goblins, the elf hero retreated from their chieftain and his bodyguard.  The undisciplined warband gloated as they pursued the retreating elf - but it was a trap!


The elf hero turned at bay and hordes of snowmen closed in from all sides.  The goblin general realised too late what a stupid, puny creature he was, trying to challenge the power of good.  He perished and was buried under mounds of snow, never to be seen again.  Game over, man!

Conclusion

This was another totally disastrous outing for the goblins; Santa (and allies) wins again!  Total losses:
  • Good guys: 2 ice bears (the second was killed just off shot towards the end of the game).  Oh, also a few snowmen hordes, but they were remade every time they were destroyed.
  • Goblins: pretty much everything.  Technically, most of the trolls, 1 wolf, 1 warband and the bolt thrower weren't killed, but they ran away all the same.  Some hordes were recycled, but not quickly enough; they fled as well.
The goblins were unable to get the trolls into action in good time and the elf/elf firing line completely prevented any serious advance on the right flank.  The only bright(ish) spot was the confused melee on the hill, where the goblin hordes traded losses on almost even terms with the ice bears.

Oh well, I'll just have to stop trying to ruin Christmas and join in the festivities instead.

Merry Christmas to one and all!