I've finished off a number of models recently. This has left me unsure which I should show in my Sunday post; should I tell you about my 7TV cameraman or my Frostgrave "blue" warband? Eventually (and somewhat obviously, given the title of this article), I chose instead to display my Kodama warband for Super Dungeon Explore.
I'm really pleased with the way that my Kodama turned out; see what you think.
All warbands in the Super Dungeon Explore game have either 1 or 2 spawn points. These are the locations where replacement troops are placed, thus providing the heroes a near-endless supply of enemies. For the Kodama (animated plants), the spawn point is called the Old Growth Hollow; they get 2 of these:
|Old Growth Hollow (front)|
|Old Growth Hollow (back)|
Now, I think that the Old Growth Hollow is one of the creepiest models in the game. Not only does it look damp and decayed (those bracket fungi only grow on rotting wood), but it is surrounded by skulls and glowing green crystals. There's definitely something not right here!
An SDE warband has (typically) 6 low-grade foot soldiers. In the game, these are collectively called "minions". For the Kodama warband, the minions are called "Mooks"; they look something like a very angry cabbage or cauliflower!
You can see some "work in progress" shots of my Mooks in the article I wrote recently on blending. It might be interesting to compare these shots of the finished models with the incomplete versions in that post.
The Kodama are spoilt for choice when it comes to Elite warriors. Many warbands (not all) have 2 types of elite, but the Kodama have 3.
First up are the Turnipheads. These are best used as support troops; their medicinal radishes can be used to heal their friends. They also have some ranged attacks, but they're not especially good at hand-to-hand combat.
The second class of Elite model in a Kodama warband is the Wisp. These are not plant-creatures at all, but rather are sylph-like, magical woodland creatures with the power to lead travellers astray. Again, they don't do well in melee combat, but these spirits have magical abilities and can easily compel adventurers to stray into bramble thickets or into the reach of some more violent foe.
Sprout & King Sprout
Finally, a Kodama warband also has access to a Sprout (the little green guy in the pictures below). Now the Sprout isn't particularly terrifying; it's not very good in hand-to-hand or ranged combat, it doesn't have any real magical powers and there's only 1 of it. However, if it is destroyed or if it chooses to do so then it can shapeshift into King Sprout.
|Sprout and King Sprout (front)|
|Sprout and King Sprout (rear)|
King Sprout is a terrifying monster whose tendrils & roots can reach quite some way; it is also large enough to block many passageways and thus force the adventurers into confronting it. Indeed, King Sprout's only real disadvantage is that it cannot move, so the Sprout had better be in the right place when it shapeshifts else the heroes will just ignore it and go some other way!
The Kodama are an interesting bunch. Most of their models don't have a lot of hitting power (though they often have the Virulent ability which gives them bonuses against a hero who is already poisoned). However, their elite warriors have a lot of abilities that can be combined to produce some really interesting tactics. An obvious example might be to block a passage or doorway with King Sprout, with a pair of Turnipheads behind to heal it every time it is injured. Let's see what the heroes make of that!