I've been putting off this article for nearly a month now; battle reports are a lot of effort. Still, I promised a description of our last, one-off All Things Zombie game and so here it is...
I decided, at short notice, that this game would involve a race for safety. Mark, Will and Barbara have spotted a helicopter parked on top of a police station several blocks away. They'd really like to leave the zombie-infested city - but will the chopper pick them up? Will the pilot (if indeed he or she is still alive) carry them away?
Without telling the players, I chose a 10-turn limit for the helicopter. On the 11th turn, it would try to stat its engine, just as a car would (and making noise like any other vehicle). On the turn after the rotors are spinning, it will depart, whether or not the players have made it that far. The pilot is just performing some reconnaissance and, whilst not hostile to a request for a lift, isn't aware that there are (live) people in the area.
10 turns is tight, but doable. With a REP5 leader, the party should activate on 8 or 9 of the 10 turns. It should only take 3 or 4 turns to cross the square and another 3 or 4 to work their way upstairs once inside the police station. So, no dawdling then! Of course, the players don't know about the time limit...
victims survivors are as follows:
- Mark: REP 5 Poser with machete and pistol
- Barbara: REP 4 Medic with sword
- Will: REP 4 Fast with crossbow
All started reasonably well, as Mark, Will and Barbara ran along the pavement. Will even paused to shoot a zombie at long range with his crossbow.
On hearing the noise, there was movement in the open-top car and 3 people clambered out. [In other words, a PEF was revealed as civilians]. Jade, Curly and Jenny had been hiding from the zombies and hoping not to be noticed, but the near approach of the moaning undead had spooked them:
- Jade, REP 4 civilian with pistol.
- Curly: REP 3 civilian with shotgun
- Jenny: REP 3 civilian with shotgun.
The newcomers immediately ran over to the players, begging them for help [the players won the talk very decisively!]. Mark was a bit distracted by trying to break in to the gun shop [naughty!] and didn't immediately appreciate just how many zombies had seen the movement and were now converging on the strengthened party.
OK, keep your heads. Don't panic and scatter like startled bunnies. Ah, heck! Mark and Jenny ran forwards, towards the police station. Barbara raced back round to the other side of the gun store as if all the hounds of hell were after her. Curly and Will followed her more slowly, leaving a startled Jade all on her own.
So, here's the situation a turn or two later:
- Mark and Jenny have been accosted by 5 zombies, but are manfully (and womanfully?) fighting them off.
- Barbara has made it round 3 sides of the building at top speed and is about to come into the open again.
- Jade has caught up with Curly and Will; they're somewhere on the other side of the store. It was about now that Will twisted his ankle...
For a moment, it looked as if Barbara might be clear and away. Only for a moment, mind: she was caught by a fat zombie in a dirty nightdress and couldn't escape from her clutches. Before she could even scream for help, the pack was upon her, tearing the poor girl apart and feasting on her remains.
Jade, Curly & Will
Jade wasn't having a good day. No sooner had she caught up with the boys and mouthed off at them for leaving her in the lurch than they were beset by the trailing zombies. She and Curly fought off the first pair, but there were more lurchers coming.
One of the zombies grabbed Jade, just as Curly and Will turned and fled round the corner. She couldn't break the cold grasp of the creature; with the odds against her she died cursing and screaming.
The guys didn't do a whole lot better, though. Their way was cut off by the zombie pack which had just finished feasting on Barbara, so they turned and fled. Fortunately for them, Jade's body was still attracting all the attention of the original group of zombies, so Curly ran and Will hobbled past them in safety. Both men fled off the board into the city, to an unknown fate.
Mark & Jenny
Jenny seemed welded to Mark now; even though she was only a REP 3 civilian she was sticking with him like glue! The pair shook off the zombies in the square and burst through the front doors of the police station. There were more zombies inside, but these were destroyed with very little effort.
"Hurry! Up the stairs!" called Mark. The pair charged onwards, only to be confronted by another pack of monsters. Truly this place was infested with them!
At that moment, there was a noise from the roof. Before Mark and Jenny could disentangle themselves from the latest set of zombies, the helicopter's engine whined and burst into life. It paused for a moment, then took off and was soon lost to sight in the clouds. Had the pilot been frightened off by zombies? Or maybe he/she had just finished their business and departed without even noticing the survivors? We'll never know...
Hearing the helicopter departing, Mark and Jenny knew that they were in trouble. There was no rescue - and the noise of the aircraft had attracted a lot of zombies. They didn't bother to run onto the roof [to shout and shake their fists at the injustice of the universe?] but rather doubled back, down the stairs and into the lobby. The pair could see through the front windows that many zeds were approaching so they looked for another way out.
The back corridor past the line-up room was also full of zombies. Jenny followed Mark's lead and charged into combat, but this time she wasn't successful. Her opponent bit her shoulder and then fell on top of her, so that she smothered to death.
There was nothing that Mark could do to save his companion. He did manage to take revenge on the remaining zombies, killing two and knocking the other one down. Once his route was clear, he didn't hesitate in running through the back door and away - just as more zombies came pouring into the building in search of him.
Well, 3 humans started the mission and 3 finished it - just not the same ones. Oddly, it was the 3 guys who survived and the 3 women who didn't, though they were evenly mixed in abilities and equipment.
Was it a failure? Realistically, the helicopter was going to be hard to catch (and wouldn't have been able to carry all 6 passengers anyway), so I wouldn't fault the players for not making the rendezvous. However, the loss of 50% of the party cannot really be anything other than a disaster!
Despite the unfortunate outcome, that was a lot of fun to read and most likely to play, as well. For me, as a big fan of WWG, it was especially nice to see their scenery being put to such good use. Finally, yes, posting batreps is very time consuming, but also, very rewarding! Thumbs up from me, Hugh!ReplyDelete
Thanks very much, Bryan! Technically, I was umpiring rather than playing, but there's a sort of grim satisfaction in seeing the players make sub-optimal choices :-) ...Delete
Awesome! Thanks for posting.ReplyDelete
...and thank you for commenting, sir :-) .Delete
Really enjoyed this C6! Very tense, I thought the gang had it made when they were bolstered by more warm bodies but alas....ReplyDelete
Ah, so did I, dGG. So did I...Delete
A batrep that was well worth the wait, fun and entertaioning even if a little deadly. I can't trcollect seeing your police station before - very good looking model.ReplyDelete
Hmm, the police station has appeared in quite a few of my ATZ reports in the past. Possibly quite a long time ago, though.Delete
Maybe it's just the internal details I hadn't noticed beforeDelete
An excellent telling of the battle, nicely illustrated.ReplyDelete
I think we might have blasted through the police station faster if we had more of the gang with us.
If only they hadn't scattered at the first sight of a zombie.
Thanks, Steve. I was quite surprised at the players' decisions to go in different directions - but that's the joy of not having a single controlling intelligence in charge :-) .Delete
Pesky civilians, with their minds of their own and jittery morale.Delete
That eternal question: If this is the survivor colony, then where are all the rugged individualists?ReplyDelete
Thanks for a great AAR - I could feel the clock ticking at each stage of the read-through!ReplyDelete
Can I ask who made the game mat?
Glad you enjoyed it :-) .Delete
The mat is a 4'x4' "Urban District" from UrbanMatz (https://www.urbanmatz.com/c/4-x-4).
Thanks muchly for the info - the site says "There are no products in this category" on each of the mat sizes :-(Delete
I'll practice my Google-Fu and see what I can find ;-)
Hmm, the site works for me. I'm using Chrome and have tried from both my home and work computers. Don't know what is causing your problem :-( .Delete
Now that looked like a great way to waste a few hours..... :-)ReplyDelete
I can certainly think of worse ways to fill time, Stuart :-) !Delete
This is hands down one of the best batreps I have ever read. I guess it's partly because I like the scenario but I was hooked from the start. Despite seeing the survivor I was rooting for die early (I have a soft spot for medics from my WoW days) I was still hoping the rest would make the chopper. Finding more survivors along the way was a nice touch. All in all, brilliant stuff sir! :)ReplyDelete
Why, than you - most kind :-) . As umpire, I was hoping that at least someone would make it; the escape din't look *that* difficult to me.Delete
I think we might have reached the police station a turn or two earlier if we had pinned our ears back and dashed for it.Delete
Instead we tried a stealthy approach hugging buildings, and got embroiled with the other survivors.
Add in a couple of failed activations and all those delays pile up.
Fighting up through the police station turned out to be slow work, so we missed the lift.
Now for the long walk home...