The Neanderthals would be "victorious" if they all survived (very important) and if they managed to collect at least 3 food units per member of the group. We managed to get through 4 quick games, at least in part because some came to a very abrupt end!
Game 1: StrangersThe tribe split into 2; each group headed for a separate stand of trees to look for fruit. An aggressive PEF (possible enemy force) moved up to the other side of the hill from Broud and the 2 women who were with him. He didn't see the PEF, but one member of group 2 spotted it from the other side of the table.
GAME END: Cultural misunderstanding, the tribe loses badly! White Men: 2, Tribe: 0
Game 2: Fruits and Roots
Both groups of harvesters found large amounts of food, though Uka really excelled; she probably collected more on her own than Ebra and Iza did together!
All PEFs were resolved as "no encounter", much to Goov's disgust!
GAME END: Lots of food, no injuries: massive win for the tribe!
Game 3: Let Sleeping Bears Lie
The leader, Brun, was becoming quite apprehensive. He wasn't able to prevent one of the other hunters from entering a thicket beside the river after noises were heard from within (i.e. another PEF).
Brun wrestled with the creature for a while, whilst the rest of the tribe fled in panic. He even managed to beat it in one round after becoming enraged - but he failed to wound the animal and in the long run there could only be one winner. Bear 2, Tribe 0.
GAME END: Another disaster for the tribe. Moral: don't disturb a grumpy old bear!
Fortunately for those readers who abhor violence, we ran out of time at this point. Still, the result was quite clear and had we continued it wouldn't have helped the remaining people very much.
GAME END: The tribe grieves again. Megatherium: 2, Neanderthals: 0
ConclusionSome of the younger members of my gaming group just couldn't seem to grasp the idea of a game where they could win by not killing things (especially if it meant that you weren't killed in return!). The results for the 4 games clearly show that there was a lack of agreed strategy between players over things like group cohesion and whether to chase the PEFs, ignore them or stalk them.
If any real-world tribe of hunter-gatherers behaved like this then they would become extinct quite quickly. Like Neanderthals, I suppose...