IntroductionIn the last game of All Things Zombie that involved the B-team (here) Bob, Ernie and Sid managed to escape from a police station that was besieged by zombies. Just ahead of them, a little girl (Lucy) and a stranger (Michelle) had also managed to run away.
Now that they've put some distance between themselves and the zombie horde, Michelle and Lucy have stopped running. It's time for some explanations:
"What's your name, dear?"
"And how old are you, Lucy?"
"I'll be seven next month. My daddy told me not to speak to strangers, you know"
"Well, I'm Michelle. There - we're not strangers any more. Um, where is your daddy, anyway?"
"He went out to do some shopping. He said I should stay home, but it wasn't safe there. The bad people were all around and so I came out to rescue daddy".
"OK, I think we need to try to find your daddy. There are some shops in the next block; do you think he might have gone there?"
The MissionVictory is determined by searching for Lucy's father. If one or more civilians are discovered anywhere then he'll be amongst them on a roll of 5 or 6. The players don't necessarily have to find him, but they have to make a reasonable attempt.
The CharactersThis is not a high-powered zombie-hunting team! Rather, they are all citizens in the relatively early period of the Z-apocalypse (it's Z-day+21), just trying to survive.
- Ernie: REP 3, golf club. Leader.
- Bob: REP 3, hammer. Dumbass
- Sid: REP 3, crossing sign on pole (improvised 2-handed weapon)
- Michelle: REP 3
- Lucy: REP 2, big-ass pistol (it's her daddy's gun and she won't give it to anyone else!)
Ernie quickly interjected "Ah, what my friend means is that we'd all be safer sticking together. Especially after what we've just been through."
"Well..." was as much as Michelle managed to answer when there was a deafening bang from just beside them, closely followed by another. The adults looked round and were horrified to discover that Lucy had braced her pistol on a nearby wall and was firing at something.
Surprisingly, Bob, Sid and Lucy all passed their "brown pants" test and stood to receive the attacks. Things didn't look at all good for the humans, especially for Lucy (at REP 2 and without a melee weapon, she'd roll 1 dice in melee plus 1 automatic success, whereas even a single zombie rolls 3 dice). Bob fended off his attacker with his hammer and Sid whacked the zombie he was facing with his crossing pole. Amazingly, Lucy side-stepped deftly and tripped her clumsy assailant as well (must be the effect of all those early dance lessons!); all 3 undead ended up on the ground.
Inside the restaurant, the party felt safe enough to have a quick look around. Michelle noticed a handbag amongst some abandoned clothes at one table. "That's a Chloé! I'm having that..." she muttered, as she scooped it up. Ernie found a "Legends of Manchester United" football DVD which he pocketed surreptitiously. But it was Lucy who surprised the adults, though.
"What have you got there, dear?" asked Michelle.
"A knife" replied the girl, holding up a large butcher knife that she had retrieved from a drawer in the kitchen.
"Um, perhaps I'd better look after that for you?"
"No! I found it - it's mine!"
"Er, OK then."
At the same time, Ernie muttered to Sid "You shouldn't have said that to her, back outside. It was disrespectful, you know."
Sid replied "What are you talking about? Don't you have a go at me; I haven't done anything wrong!"
The pair of them muttered and grumbled about what was appropriate when talking to a strange woman for most of the rest of the game, with neither prepared to give way. Fortunately for the rest of the party, the disagreement was fairly low key and not especially noisy.
The humans left the burger bar by the employee entrance at the back. For the most part, they were quietly optimistic. The zombies were well behind them and several of them had found interesting items to play with. However, the players failed to notice that they were being stalked by a particularly enthusiastic (REP 5) PEF; it was just the other side of the nearest camper van.
They carried on blithely, across the street and into the nearest shop (an armoury called "Bob's Bargain Bullets"). Only when they got there did the group realise that Bob wasn't with them. Ernie, the leader, had been concentrating so much on arguing with Sid that he hadn't realised they'd left Bob behind.
To be continued...
[Update => forward to Part-2]