IntroductionA short while ago, I published Part 1 of "Little Lost Girl". Since it was my wedding anniversary, I didn't have enough time to complete the story in a single sitting. That was then, so here is the 2nd and final part of the battle report...
"Yes" replied the flustered tradesman. "Er, no. No - I haven't got a gun, see".
"Hey, don't sweat it" said Vincenzo. "We're not trying to rob you or anything, OK? Just looking out for ourselves. You do know that noise seems to attract the Zs, don't you?"
"Sure, well of course".
"OK, then. You take care". With that, the 3 people started to walk away, in the direction of the restaurant.
Once the immediate threat was neutralised, the team looked around the shop. Much of the merchandise was locked away in cabinets that they couldn't open, but Michelle took a hunting bow from a rack on the wall. "I used to be quite good at archery in summer camp" she explained, looking slightly abashed.
Sid rummaged around behind the counter and came up with a bottle of antibiotic pills. "I wonder why the owner kept them here, in the shop?" he mused.
"Lucy, where are you?" called Michelle, realising that the little girl was no longer in sight. The child popped her head up from beneath the desk, grinning from ear to ear. "Look what I found!" she exclaimed. "It's a real knife!" It was one of the biggest Bowie knives that any of the adults had ever seen (What are the odds? Lucy drew the "Machete" card again from the reshuffled Risks and Rewards deck!).
Alternate Ending (?!)On the night of the game, I was going to finish at this point so as to have plenty of time to pack up. The hall we hire is used by some dance group immediately after us and therefore we need to be out promptly. Often we're a bit slow in halting the play; it usually takes longer to pack up than I have allowed!
However, this time the players remonstrated and pointed out that we had a few minutes more. We played on for a little, but in a considerable hurry. Rather than present photos of the action within the book shop (which is an "empty shell" build anyway), here's a quick summary:
- Ground floor: 3 zombies. 1 shot by Michelle with her new bow, 2 others killed in melee.
- Upper floor: 2 zombies (1 adult and 1 child). Adult zombie dispatched, but the child infected both Ernie and Sid. Lucy ran away screaming, pursued closely by Michelle and Bob.
Do I let the results stand (i.e. 2 party members zombified and the others fleeing - a failed mission), or should I only count up to where I had initially wanted to halt (where everyone was still alive and the mission was a minor success)? What do you think? Live or die? The game length that was intended or what was actually played?