In my last piece, I mentioned that my friend Steve and his son had visited us last Saturday. I've already described our Frostgrave game, but we also played a Pulp Alley scenario. I'm not going to describe that yet (you'll just have to wait a while), but it involved Tarzan, Nazis, a deserted archaeologists' camp in the jungle and some pretty hostile wildlife!
This was our second ever game of Pulp Alley and after the first game (here), I felt that using bland, unnamed plastic chits for the objectives wasn't really getting properly into the spirit of things. In the intervening weeks, I made some "proper" objective markers. These are described below.
So, the scenario will be set at a deserted campsite. Whose luggage is it? Was he or she planning a secretive departure, unknown to their colleagues? If so then what caused them to leave the luggage behind? Is it full of banknotes, treasure maps or other incriminating evidence - or just dirty socks and other laundry?
The camp had a radio for communicating with the outside world; the height of 1930s technology! Was it used to relay secret messages to spies and saboteurs? If the dials are still set then it might be possible to identify the last person to be sent a message; that would be a useful clue. Perhaps there's a code book or some notes hidden inside the case? It's got to be worth a look.
So, this man is hanging around the deserted campsite. Does he know what happened to the archaeologists? Did a swarm of army ants drive them off? Perhaps he saw some group attack and capture the campers? Perhaps he's a straggler from the group which captured them? Does anyone speak his language, anyway?
There's a leather-bound book lying in the grass near the campsite. Was it dropped by one of the archaeologists? It might have a wealth of clues as to what happened - but maybe it's in code? Of course, it might just be poetry.
The Ancient Dagger
This is a particularly fine-looking knife, but it's a very unusual, perhaps somewhat archaic design. Is this an artifact that the archaeologists found at a nearby site? If so then it might point to an incredible lost civilisation. Or perhaps it was dropped by an interloper - maybe it's some hidden cult's ritual dagger, mislaid in their haste to escape with more victims to sacrifice? Hmm, I wonder if the ruby in the hilt is worth anything?
To see how we got on with these items and find out who won, who was eaten and who ran away, I'll tell you just this:
"Listen again next time for another exciting episode of The Adventures of Tarzan, Jungle Lord!"
Excellent stuff Hugh. I'm a big fan of objective markers and they really do look the business imho. I'm certainly looking forward to seeing them in action, along with the Lord of the Jungle :-)ReplyDelete
Thanks! I'll have to come up with more objective markers for other games as well, I think.Delete
Good plot points C6, but I'm betting you aleady have a name or nickname for the native !ReplyDelete
Ah, no - I hadn't even considered that he needed a name. Seems obvious though, so now I'm racking my brains for one...Delete
They look triff Hugh, it reminds me to put together some for 7TV2eReplyDelete
I'm with Joe - name for the native?
Hmm, I'll need to do some objectives for 7TV as well, won't I? No, I don't (yet) have a name for the native.Delete
Cool objective markers! I like the looks of these, they are well done!ReplyDelete
Thanks, N667. I'm quite pleased with these markers.Delete
Nice work on those objective markers. :)ReplyDelete
Again, thanks. I'll need to do more, but these first ones worked out well and were very easy to make.Delete
They are far better than counters.ReplyDelete
Even printed cardboard would have been better than the plain perspex disks I used in my first game!Delete
The object markers do add to the atmosphere of the game. And what is more they look excellentReplyDelete
Proper markers do change the way the players think about them, don't they? I'm quite pleased with these - and they were very easy to make.Delete
Very nice dude! Proper objective markers.ReplyDelete
Thanks, Bob. I'm very glad I made them; it was well worth the effort!Delete
Very nice and certainly add to the theme of the game.ReplyDelete
Thanks, Lee. I can reuse some of these for other games, but I'll need a larger set of markers in the longer term, I think!Delete
Great looking markers they really bring the game alive.ReplyDelete
Thanks, Stuart. These markers made a big difference to the tone of the game, I think!Delete
They look great. And now I'm intrigued!ReplyDelete
And that's how it should be, isn't it :-) ? First rule of pulp: leave them hanging!Delete
Ha ha that sounds about right!Delete
These are very clean plot points. They are well design, easy to see and well contrasted with the base design.ReplyDelete
Thanks, Cedric. I wanted items that were obvious, in scale and suggestive.Delete
Great post Colgar!!! Atmospheric backstory/plot to the markers.ReplyDelete
Thanks! I think I'll have to make some more now :-) .Delete