Showing posts with label Renedra. Show all posts
Showing posts with label Renedra. Show all posts

Sunday, 27 September 2015

Sacks and Crates, Freight, Groceries.

Introduction

Scatter terrain is something that we all need in our wargames, yet it's something I tend to forget when making purchases or scratchbuilding.  Just occasionally, though, I build a few pieces.  Here are some that I've used many times in Old West games, usually placed just outside the grocer's store.  [What, outside, in the street?  Yes, that's right: in the open air.  I dunno, maybe the grocery store just got a delivery and hasn't yet unpacked everything...]

Groceries

Groceries for an Old West town.  Hmm, I wonder whether the fish is still fresh?
This photo shows 3 pieces that might loosely be termed "groceries".  The upper two are composite items, built up from multiple models, whilst the lower item comes as a single cast.  So, clockwise from the top left:

  • The crates of fish and apples come from Ainsty Castings, specifically from the Trade Goods section of their catalogue.  I'm pretty sure that the sacks are from the same source as well.
  • Again, the crates of vegetables are Ainsty trade goods.  The barrels are from a Renedra plastic kit, however.
  • The pile of packing cases, large jars in wicker sleeves and sacks is a single casting from Ainsty.  Note that such a piece is slightly harder to paint than separate items because of the close proximity of different colours, though on the other hand, unlike an assemblage of separates, it doesn't need to be based.

    Also note that it's hard to use multiples of such a single-piece casting without it looking peculiar.  The human eye and brain is exceptionally good at spotting patterns, so duplicates will stand out like a sore thumb!


 Here are another 3 pieces; for this article I'll call them "containers".  Again, clockwise from the top:

  • The stack of crates is a single piece casting from the Void 1.1 "Ammo cases and crates" set.  Since this model came in a collection of 4 bits, I must have the other ammo cases &c around somewhere - but they've become separated temporarily from this one.

    Note that a stack of wooden crates like this is very easy to paint.  I've chosen to depict them as fresh pine wood; I doubt that many packing cases were ever old enough to become heavily weathered.  After the base wood colour and a simple wash, I've added some "stencilled" lettering, a few white chalk crosses and a scrawled, semi-literate "Orl Korrect" from the freight company (one of the possibly origins of the well-known phrase "O.K.").

    This set of ammo cases and crates is still available from Scotia Grendel.
  • The stack of barrels and a cartwheel is another of my composite pieces.  The barrels are Renedra plastics, while the wheel is from the long-defunct Amazon Miniatures (nothing to do with the much more recent book company called "Amazon" that some of you may have come across).
  • Finally, the 2 barrels, wheel and bale is a very mixed piece, but from the same set of manufacturers as before.  The main distinguishing feature here is that one of the barrels is open (and empty).  That's quite easy to achieve with a plastic model, though as I recall there were some substantial internal supports which I had to carve away from the barrel first.


Finally, here are some sacks (and a pile of bales of cotton, or maybe wool).  The sacks are all from Ainsty, as before.  What makes these unique, though, is that I've researched the labels that might have been found on goods sacks in the USA of the late 19th century.  I then made these brand labels into waterslide transfers and applied them to each sack in the top layer.

In this picture, you should be able to make out the following: "R.G.M. 1878", "Wheat", "Coffee Trading Company" and "Produce".  There are also a couple of sacks in the first picture of this article with "PRAIRIE".  Hands up if you noticed them before reading this far!

I'm somewhat annoyed with these sacks, though.  When I painted them, I applied the transfers before giving the models a black wash.  The result is that the wash has outlined each decal faintly; it's quite easy to spot this mistake.  Moral: always apply decals after washes!

Conclusion

All of these goods could be used in many settings as well as Old West, of course.  To me, the most obvious alternative would be Darkest Africa, at some riverhead trading post.  Or perhaps they could fill a warehouse or some market stalls in some pulp adventure?  The possibilities are many and varied...

Sunday, 22 June 2014

The Graveyard kit

Introduction

I don't normally write articles about work-in-progress, though occasionally I have shown incomplete models as part of a blog post.  On this occasion I'm going to go even further, though: I'm going to outline some plans I have for a model which isn't even started.

Recently (well, for several years, at least) I've been thinking about expanding my terrain collection for 28mm gaming.  I have so many plans, but I never seem to get around to executing any of them.  Here are just some of the projects for which I have already acquired the materials, but haven't begun any work:

  • Modern hospital (for All Things Zombie)
  • Pictish/Scot village (for SAGA)
  • Paths, streams, coastline, forests (for 28mm Robin Hood, 28mm SAGA, 6mm Napoleonic...)
  • Old West undertakers & yard (for The Rules with No Name)
I could go on - there are so many more things that I'd like to do - but this small list should give an indication of my hopeless megalomania :-( .  Rather than agonise over how I'll never finish it all, I've decided that the best thing to do is just to start on one project.  Maybe it won't be as difficult as I imagine and can be done quite quickly?

The Gothic (?) Graveyard

Right, let's see.  I have (I think) all the parts that I need for my graveyard model.  Ideally I'll be able to use it for any European setting from witch-hunting in the 17th century up to the zombie apocalypse in the 21st century.  As with all wargaming models, it must be practical: I need to store it when not in use and be able to move figures around on it easily, without causing damage, when it is in use.

From a model-making perspective, the cemetery should be a place that gives a slight sense of fear.  It needs to add to the story that the game is telling, but how does one achieve the right atmosphere?  What makes a graveyard "Gothic"?  Does it need mist and fog, or should it be heavily overgrown?  Or maybe something else altogether?

I've already decided that my model will be made from modular tiles.  This is partly to make the model easier to store, but it will also allow me to vary the size of the cemetery from a token area to a sizeable necropolis.  It also means that I could add a church, crypt or similar features later on, just by constructing extra tiles.

So, here's the first part of the "kit": I've cut out a number of 6"x6" and 6"x12" pieces of 3mm MDF.  These will be used as the bases (obviously), though I might use some polystyrene foam to add slight rises to some parts of the graveyard.

I hunted for suitable fencing for a long time before I came across these lengths from Fenris Games.  Some of the pieces also have pedestrian gates in them, so I'll add a few small openings at various points on the boundary.  Mind you, I'm not at all sure how to make the fence look broken down and falling apart in places.

Note that I could have used a wall for the enclosure, or even a short wall topped with a fence.  Both are quite appealing from an aesthetic point of view, but I've gone with the fence alone.  Although a short wall topped with my fence does sound good, now that I reflect on this...

The lych gate (covered approach) is from Petite Properties; I mentioned it in a very recent post and there's not really anything new to say about it.  I'll use it as the main entrance to the cemetery, though I'm just wondering if I also need a separate vehicle entrance for hearses?

The last components for this project are some gravestones.  I've got 4 metal ones from Black Tree Miniatures, bought so long ago that I don't even remember, and a pair of the much newer sprues from Renedra.  In addition, I can probably find a few Games Workshop gravestones from my spares box.  Mind you, I haven't done the sums but I'm beginning to think that this won't be nearly enough for my project.  Perhaps some parts of the graveyard are as yet unused?

Conclusion

I'm comfortable when painting figures, whether they're 6mm, 15mm, 28mm or larger.  However, realistic scenery is not something I've practised much and I do feel quite daunted by the graveyard project.  I'm particularly concerned about how to make it look slightly overgrown and unkempt, without it being lost to the wilderness.  I don't want to end up with a perfect rectangle of completely flat ground with neat rows of headstones and smooth, monochrome flock for ground covering!

So all of this goes to show that I'm feeling very nervous about this project.  I can see it in my imagination but  I'm afraid that in reality it won't look anything like as good as I wish it to be.  If anyone has any good ideas, whether on model-making techniques or on overcoming psychological hangups, then I'd be delighted to hear from you!