Normally in a mid-week post, I report on the game that I hosted at the Helensburgh Games Club's weekly meeting (Tuesday evenings during school term times, Victoria Halls, 6pm-8pm). Unfortunately, this week I ended up with 8 players and this contributed to making everything so hectic that I forgot to take many pictures. Those photos that I did take were rushed and have turned out to be very blurry and poor quality. I won't be able therefore to provide a full narrative of the battle in any way that I'd be happy to publish. Bah! More on this later...
Battle. Practical Wargaming.
My copy of Battle is still intact, though the dust jacket is tatty and there are various pencil marks inside the book. The rules themselves are very simple, based around alternate turns and straightforward "move, shoot" mechanics. However, the book also described platoon and company organisations, the use of support weapons, effects of cover and so on. For a young boy, this was gold dust! All the rules proper could be written on a single side of paper and memorised easily.
|Tuesday's game board, with Junkers Convict Legionnaires defending an important crossroads and a cannon emplaced in the middle of the road|
FUBAR is easily adapted to any setting and there are many fan variants, including Star Wars, Warhammer 40K, Stargate, Starship Troopers and so on. And, of course, my own adaptations for VOID.
So, how does this relate to Battle! Well, in some ways FUBAR is a descendant of the older rules. All it needs is a bit of imagination; the core mechanics are learned within a few minutes and play is then fast and furious. I suppose that I'm suggesting FUBAR as an easy way in for the younger children at the club, for whom Warhammer 40K is (in my opinion) far too complex and far too restrictive in the forces you can field.
Sadly, time ran out just as the Junkers started to counterattack. Sandrunners (troopers with explosive lances, riding 2-legged lizards) charged some of the larger robots, while human bombs and legionnaires with thermite poles attacked the other Syntha grav tank. I think (at least, I hope!) that all the players had a really good evening.
So, this post is a bit rambling, but I hope my point is clear. Start simple and make it fun!
Thanks for the reminder about FUBAR. I have loads of odd sci-fi minis running around.ReplyDelete
Yes, FUBAR is great for putting together games that use whatever you've got.Delete
Some where in the computer catacombs I have a copy of FUBAR. I'll have to dust them off and give a while with the 7 year old. Thanks for reminding me.ReplyDelete
Create a scenario that give him/her a chance to charge forward and shoot at things every turn and you'll both have a great time!Delete
Sometimes the simpler rules are the best, more fun to be had that way especially in such a large group as well.ReplyDelete
We tend to forget that simple rules doesn't have to mean uninteresting games, I think!Delete
Ahhh, nostalgia isn't what it used to be eh ?ReplyDelete
I still have my copy of "Battle" and a fair fewother wargame books from the same period, mostly Featherstone's amongst others.
I think I must have missed the Fubar rules, I've never really been into sci Fi though I have a copy of Laser Burn, which I thought were good.
The Fubar game sounds like it went fairly smooth though
Yes, I have other similar books as well - but none had the same impact on me as Battle!Delete
Oh happy days. Simple rules , lots of fun...I have a featherstone one tha had god forbit a combat results table in it... that was a real revelationReplyDelete
Oddly enough, I never really got into any of Featherstone's books. Did a lot of naval wargaming as a kid, though.Delete