It's very simple: the Knights of Lyonesse are returning from an expedition to the badlands when they are ambushed by necromancers from the Cabal of the Black Hand. The knightly forces total about 50AP, whilst the Cabal's undead are 70AP or more (i.e. outnumbering the smaller force by around 3:2). However, the ambushers are split up and some are disadvantaged by having to cross a river to come to grips with their foes.
Victory is decided by the number of knights who manage to escape off the opposite table edge. If half the knights escape then they score a major victory. If none of the knights escape then the Cabal wins crushingly. Any other result can be judged on its own merits!
All 3 columns of knights advanced in their march formations. This was a dangerous choice as it left the lead elements very vulnerable to recoils in combat, but it did mean that they could move all their units for a minimum command effort.
Run for your Lives!
ConclusionWell, that was my first foray into scenario-based HotT gaming! Both sides claimed a victory, Lyonesse on the basis that some of their forces escaped, whereas the Cabal declared the result to be a massacre.
The knights' early decision to advance in a dense column turned out to be a disaster, as they quickly lost a number of significant models for no return. They could, perhaps, have achieved local superiority over one of the nearby Cabal armies if they had engaged them quickly enough. But there was always going to be a balance to be made: who fights and who flees?