IntroductionOn the remote planet of Tantalus III, contact has been lost with a remote scientific base. A reconnaissance aircraft that was sent to overfly the area has crashed nearby, for reasons unknown. Finally, the Viridian Planetary Defence Force has ordered in some infantry to investigate and secure the area. Of course, resources are tight and so the PDF are a mixture of regular grunts and unenthusiastic militia. I'm sure that most 18+ readers can guess where this is going...
The PDF have to investigate each hut for survivors or other evidence and then return the way they came in order to report their findings to higher authorities. For some reason, there's a lot of interference with their communication equipment near the base.
In this, it was aided by one squad of militia, though their fire was more noise than substance. In particular their grenade launcher guy, who could have made a huge difference if he'd hit the tightly-packed bugs, managed to hit just about every other piece of scenery apart from where he was aiming!
Within moments, the machine suffered multiple systems checks (requiring a turn of activation to reset before it could do anything) and the motors in one of its legs were badly damaged (so it had difficulty in moving). Although the crew were safe inside the armoured cabin for the moment, it was only a matter of time before the bugs would strip the machine of all its working parts.
MoralFor anyone who thinks that this all seems very familiar, I did run a somewhat similar game some time ago: http://colgar6.blogspot.com/2012/11/5150-installing-acoustic-sensor-net.html. In both games, the players stuck to their assigned objectives way past the point where they might have realised how impossible they were. Sometimes you have to know when to run away!
The next time I bring the Viridian PDF to the games club, I think I'll have a completely different set of enemies (or maybe none at all!). The players will be so fearful of "bugs" that they'll not even consider any other possibilities. Mua-hah-ha-ha!