IntroductionLast week, in our club game of All Things Zombie, some of the survivors reached Camp Medomak - an old military base currently being used for refugees. The civilians and their remaining National Guard escorts had barely entered the camp before it was attacked, initially by crazed gangsters and then by zombies, attracted by the noise. However, our 2 hours at the venue were up before the scenario was concluded.
Normally, I run a different game each week at the club, just for variety. However, this week I decided that we had to find out what happened next, so we set up the same table and proceeded to play out the remainder of the interrupted game.
The Situationpart 1, here's how it stands. In the wrecked gate to the camp is the burning remains of the gangsters' truck. Corporal Van Damme has taken an armoured personnel carrier from the vehicle park and is trying to turn it towards the wreck. Other soldiers are running about all around the base (and outside it!). Since Major Brosnan was shot dead in the previous game and since Sergeant Costner and Corporal Van Damme haven't stepped up to the mark, the troops are effectively leaderless. Of the newly arrived civilians, John, Darcy and Lizzie are doing what they can to help, first by fighting a fire in the furthest hut, then by moving to the fence line. Finally, Edna is still looking for a nice cup of tea in the administration block.
What Happened Next
ElsewhereMeanwhile, in the south, various soldiers took potshots at a little girl zombie in a blue dress (marked with a '*' on the large picture above). She unsettled them by just standing there, as if waiting for something. 3 times she was hit by bullets and knocked down, but each time she just stood up again. Creepy!
The pair of soldiers stationed at the southern corner of the base finally managed to destroy the girl zombie.
By that time, other shamblers had reached the fence and were tearing at it with their bare hands, trying to break through. The fence was holding, for now, but these were ordinary troopers and not hero survivors; they weren't hitting many targets and the number of zombies was increasing slowly.
Finally, after running about from one part of the base to another all game, Sergeant Costner had found another trooper to drive the GPV for him. They parked it in the ruined gateway and the sergeant used the vehicle's .50 calibre machine gun to wipe out zombies at long range.
ConclusionTechnically, the ATZ Haven: Safe Zone game isn't finished (because we haven't seen some of the '*'-marked encounters). However, it's a very busy scenario and we've already spent 2 sessions on this game; I decided to call it.
So, let's see. The rioting mob is well and truly dispersed and running for their lives. There are still zombies on the board, but some of them are chasing Dalton through the woods and others are attracted to the fleeing refugees. Of the few that are actively attacking the base, none really have any chance of breaking in. The fence is sagging a bit at 2 points, but still has some way to go before being breached.
I'd say that overall there are no credible threats remaining on the board. Most of the troops and all of the civilians have survived (I don't know if we'll see Dalton again and Van Damme apparently plans to just keep on driving), so I'm ruling this a successful defence of the camp!
We didn't roll for REP advancement on the day, since time was too short and we had to pack up. That'll have to wait for another occasion.