ScenarioFor this week's game at the Helensburgh club, I wanted to run an Old West gunfight to show off my newly-completed Battle Flag gallows. This is the scenario I came up with:
- Lawmen: You’ve captured the infamous outlaw “Buck" Johnson. All you have to do to win is walk him from the jail to the gallows, get the preacher to say a prayer and then hang the varmint! Oh, also you need to ensure that law and order is maintained during this solemn occasion.
- Johnson Gang: Your leader, the infamous outlaw “Buck" Johnson has been captured and is due to be hanged. Rescue him! By the way, this might be a good time to rob the bank, while everyone is distracted! (Note that if you are within 12” and in sight of a lawman, he might recognise you before your plans are ready. Be careful!)
- McLintock Gang: A hated rival gang leader, the infamous outlaw “Buck" Johnson has been captured and is due to be hanged. You’d love to see this happen, but you have heard that his gang plan a rescue. Don’t let this happen! By the way, the lawmen are no friends of yours! (Note that if you are within 12” and in sight of one of the Johnson gang or of a lawman, he might recognise you before your plans are ready. Be careful!)
- Bounty Hunter: The notorious outlaw “Buck" Johnson has been captured and is due to be hanged. This is bound to attract a big crowd; perhaps some of the bystanders will have a price on their heads? Worth a look... (Note that the sheriff won’t like it if you just start shooting! In fact, the sheriff probably won’t be pleased with you in his town at all – unless you can show some results!)
The Long March
(This isn't the ideal figure for a prisoner with his hands tied behind his back, but it's the best I could come up with at short notice! Also, I realised on examining the photographs that this trio had started from the Trading Post and not from the Jail as intended. Bother).
Old Pete was unimpressed by this bluster, but the rookie Jebediah was shaken. He drew his pistol and fired hastily at the frothing preacher; one lucky shot hit and severely injured the madman.
The End?Well, we were only just over an hour into the game at this point. If the condemned man was hanged then the game was over - and I'd have to fill another 50 minutes or so with something else before the club night ended. Quickly, I ruled that the hanging had been done in haste and so the victim was still alive, at least until the end of the turn (in The Rules With No Name, the turn ends when the Joker activation card is drawn, whether or not all characters have had a move). I also decided that in the best tradition of Hollywood movies, it would be possible for someone to shoot through the rope and release the captive, although at a considerable penalty!
Finally, the remains of the McLintock gang (Kid Sheleen and Jesse) fled and escaped - but not before giving Deputy Eddie a bit of a kicking. They may have hated the Johnson gang, but these other outlaws had no fondness for lawmen either!
AftermathSo, the final standings were as follows:
- Sheriff Roberts: uninjured, with the condemned man and several other villains locked away in the jail. Personally shot down Emmett and captured Jebediah. Result!
- Deputy Eddie: bruised, but otherwise unhurt.
- Preacher Adams: seriously injured, having achieved nothing much except ranting and bible thumping.
- "Buck" Johnson: nearly pulled off a legendary escape, but now back in captivity. Probably still going to be hanged.
- Emmett: many serious injuries, unconscious and captured.
- Old Pete: many serious injuries, knocked out and captured.
- Jebediah: shot the preacher and shot through the hanging rope, but was then knocked down and captured.
- Santos: injured Emmett but was then injured in turn and captured.
- Jesse: recaptured the fleeing Buck Johnson for the law, then escaped.
- Kid Sheleen: escaped.
- Blondie: after a slow start, captured Santos and Old Pete without injury. The reward for those 2 outlaws will be worth quite a bit!