Star-rimed space whale,
Cosmic nomad, absolute alien,
Devourer of planets, eternal wanderer,
Beware! The Kraken approaches!
I created a scenario for Full Thrust some time ago in which an uneasy alliance of starships attempted to destroy or divert a space monster that was intent on destroying a rich planet: http://colgar6.blogspot.com/2013/01/full-thrust-its-life-but-not-as-we-know.html . Astonishingly, this was over 5 years ago and I haven't reprised it since - until now!
In short, 2 factions are rivals for influence at the neutral planet of Trondacolmakus. The Magister of Trondacolmakus has made it clear that he will not be happy if either force should attack the other. Peaceful negotiations are well advanced when an urgent message is received from a scout: a space monster is approaching and making directly for the planet. Its intentions are unknown, but if it tries to siphon off the atmosphere, lay eggs on the surface or take a bath in the oceans then it would be a disaster for the planet's population.
The Magister begs the visiting navies to drive the monster away. Together they have more than enough firepower to defeat it - but clearly the side with the most surviving forces will have an advantage in the continuing diplomacy. Can the Ferengi and the Federation cooperate well enough to defeat the monster? Or will narrow self-interest cause either side to hold back and give the monster its chance to ravage the planet? Read on...
The Kraken advanced steadily, only to be stung by early long-range phaser fire from a Ferengi vessel. Infuriated, the monster launched a huge plasma bolt at the gap between two asteroid fields, hoping to catch 4 assorted cruisers in the huge explosion.
Sadly (for the Kraken, at least), only the Federation escort cruiser Phoebe was caught in the blast; the other targets were moving slower than anticipated. Phoebe's shields did sterling service and saved the ship from total destruction; instead she was just badly damaged.
A smaller, but still potent, plasma bolt was fired from the monster's side at the Ferengi ships which were attempting a wide flanking move. The opposing player was having none of that; he dissipated the threat with a handy Torpedo Malfunction event card.
The Kraken plodded on, swatting the occasional frigate without even really noticing them. It reloaded its prow plasma and spat out a bolt at the collected cruisers in front of it at very short range.
This time, there was no mistake in its aim; all 4 of the enemy ships would be hit. "All power to the shields! Brace for impact!" roared the captain of the Ferengi battlecruiser Krayton [courtesy of a "Reinforced Shields" event card. Honestly, the Ferengi player seemed to have all the good cards this game!].
It helped, but the shock wave from the class-6 plasma bolt was immense. Endeavour disintegrated under the force, both Krayton and Danube were heavily damaged, while the already-hurt Phoebe only survived through a superb piece of damage control [a "Legendary Engineer" event card caused the warp core to be damped down instead of going supercritical and exploding].
The Kraken had a clear run between the asteroids now. One of the cruisers in front of it was so heavily damaged as to be combat ineffective and the other two were facing the wrong way; they would have to turn laboriously before they could pursue the beast.
There were a pair of Ferengi warships (a light cruiser and a destroyer?) and several smaller ships hovering around in the distance, but these would need to move quite quickly if they were to engage the creature.
Of course, nothing is ever a certainty. As the Kraken passed the Ferengi battlecruiser, a few weapons from the latter were able to bear. A short volley hit the Kraken right up the backside and caused it to shudder with pain. [In game terms, the shell armour was penetrated and the damage caused triggered a threshold check. This damaged the creature's "engines" and therefore reduced its available thrust]
A swift calculation revealed that with its reduced thrust, the Kraken was travelling too fast to be able to slow down before it hit the planet. If its roll for damage control failed to repair its engine then it would have to turn slightly and skim past the planet at too high a speed to enter orbit - and therefore it would be unable to complete its mission.
The game therefore turned on this single roll. Fortunately for the Kraken [not so much for the humanoids], it was able to repair the damage, or at least to overcome the pain and use the damaged system normally.
Now that it could decelerate as originally intended, the Kraken performed a 6" microjump straight forward [via a "Picard Manoeuvre" event card. Hah - the Ferengi weren't the only ones to hold some interesting cards!]. This opened up the distance between the monster and its pursuers nicely, which was especially important now that it had its back to them [and therefore couldn't bring any of its weapons to bear].
The event cards were coming thick and fast now [indeed, I don't think I've ever seen a game of Full Thrust where so many cards were used!]. Firstly, the Kraken played an "Organian Peace Treaty". A bunch of super-beings from another dimension turned out to be whale-lovers; they forbade anyone to fire at the injured animal.
This respite allowed the Kraken time in which to position itself near the planet's upper atmosphere ready for spawning. The Organians soon lost interest in protecting the space beast, but before the monster could do anything else the Federation played a "Static Warp Bubble" on it, thus causing it to be time-stopped for a complete turn.
Initiative on the last turn was critical! If either the Federation or the Ferengi beat the Kraken then they still had ships which could hurt it badly [especially as the Kraken was a mere 2 damage points off a further threshold check]. On the other hand, if the Kraken won then all it had to do was to "fire" on the planet to win the game.
This time, the monster won. It spawned in the upper atmosphere and the thousands of eggs caused havoc on Trondacolmakus. Large areas of the planet were rendered uninhabitable, whilst many others required a constant border watch to prevent infestation from the new badlands. The resources needed to protect the population dragged the economy down to poverty levels unimaginable to the previously wealthy citizens and neither Ferengi nor Federation were particularly interested in trade deals with the inhabitants any more!
Sometimes you kill the monster and sometimes the monster gets you! This was a very close-run game, where early losses didn't matter too much because the defenders could just bring in more ships. Mind you, it wasn't really a place for corvettes or frigates; such small vessels had virtually no chance against such a huge attacker.
Had the monster been defeated then the Ferengi would probably have won, as they looked to have the larger of the remaining fleets. But the monster wasn't defeated...