Showing posts with label Saracens. Show all posts
Showing posts with label Saracens. Show all posts

Sunday, 27 June 2021

Saga: the Saracens

Introduction

It's been a while since I posted anything.  The truth is, I just didn't feel like blogging - either authoring or viewing other people's offerings.  It was always something I thought I might return to, though - I never gave up all hope.

So let's see how I feel after this: a straightforward cataloguing of my (as yet unbloodied) Saracen warband for SAGA.

The Warlord


The boss of this outfit is Iftakhar.  He's a subtle, refined character with many talents.  Just because he enjoys poetry and hawking doesn't mean that he's not quite capable in a fight as well!

The mounted model is from Perry Miniatures, whilst the bodyguard with the parasol is (if I remember correctly) from Eureka.

Cavalry


One box of Gripping Beast's "Arab heavy cavalry" has been used to make the Saracen hearthguard.  I've modeled most of them with shield and lance (or sword or mace) and a few with bows in hand.  However, many of the former also have bow cases and could be used as either missile or melee troops.

If anything, Saracen nobility are even more gaudy than samurai!  These have all been depicted with expensive, patterned clothes and horse trappings.  Thank goodness I only had a dozen of them to paint!




In contrast, the light cavalry (mercenary Turcoman archers) are much more drab.  Again, these were built from a Gripping Beast plastic box - which suggests that I must have another 4 models somewhere since the kits come as a set of 12 figures.  Hmm - I wonder what I've done with them?

Infantry


I have a substantial core of basic spearmen for my Saracen warband.  Again, these come from a box of Gripping Beast's plastic Arab infantry - apart from one extra metal figure which I think might be an early casting from Gripping Beast.



A dozen archers (the rest of the figures from the box of Arab infantry above) provide some missile power.  Mind you, these are probably less-than-enthusiastic levies and so shouldn't be relied on too much...



Finally, I have some naffatun - foot soldiers with fire pots or primitive flamethrowers.  Such weapons are mentioned in early medieval texts, but I believe they are not described in any detail.  Consequently, the inclusion of these in any game is somewhat conjectural, if not completely fanciful!  Still, they're usually given rules which make them as dangerous to the thrower as to his enemies.  I'll include them in my force because they add a bit of local "colour".

From memory, my naffatun models are a mixture of Perry Miniatures and Gripping Beast.

Pure Fantasy


So, SAGA has this supplement entitled Age of Magic.  It seems to me that the easiest way to play this (starting from my existing collection) is to add a few fantasy elements to an otherwise "historical" force.  Consequently, I've modeled a sorcerer, a roc and a genie (jinn).  Any before anyone points it out, I haven't yet obtained a model for the very obvious man-on-a-flying-carpet!

I haven't stopped to work out what part each of these might play in a game of Age of Magic.  The wizard is obviously a magician and I suppose that the genie could also be a magician.  I don't know about the roc, though.

All three of these models come from Shieldwolf Miniatures and can be found in their Araves range.

Conclusion

On the whole, I'm quite pleased with this warband.  I have another hero (on foot) still to finish painting and I might yet want to add some more fantasy elements, baggage & other objective markers.  But what I have completed is mostly well done - certainly good enough for my liking.

Friday, 31 January 2020

HAHA SAGA Escalation League - 1

Introduction

I don't think I've mentioned this before on my blog, but a group of us are running an escalation league for SAGA at the Helensburgh Alternative Hobby Association (HAHA).

What is this?  Well, it's modelled on the "Tale of four gamers" concept which pops up in White Dwarf magazine every year or two.  At the simplest, a number of people commit to collecting forces for some game system over a fixed time period, playing such games as can be managed at regular intervals.

The full rules for our league can be found here: escalation-league.docx , if anyone is interested.

Starter for Ten

2 games in progress, with various dice, boards and other paraphernalia scattered around the edges 

Since this was the first meeting for our league, each participant brought along a warlord and 1 point of troops for their chosen warband.  Most people chose 4 hearthguard, but a few had 8 warriors as their 1 point's worth of troops.  Interestingly, everyone had selected a different faction, so we didn't have the monotony of 8 Viking warbands 😃.

There were 8 players present for this meeting, which was far more than I had imagined would be interested when the idea of a league was first proposed back in November 2019.  We even had a visitor who had travelled from Fort William (some 2 hours away) especially for the evening.  I hope we were sufficiently good hosts to make this level of dedication worthwhile!

The players were a mixture of veterans like myself and relative newcomers who wish to start playing SAGA.  Most/all of us are collecting a fresh army for the Escalation League, even if a few of us already have quite a lot of figures for other warbands.  After all, one of the main purposes is mutual encouragement!

The "Duel" Scenario

The format of the evening was a series of individual duels.  We created two simple 2x2 foot boards; the rules for the scenario were thus:
  • Each warband will deploy in the centre of one tile, diametrically opposite to their opponent (i.e. slightly more than a standard 'M' foot move from the table centre).
  • The game will last for 3 turns.
  • At the end of the game, any player whose warlord is standing on the board's centre spot will score 2 victory points.
  • Any player who eliminates his opponent's warlord will score 1 victory point (unless he/she is already scoring 2 points for 'centre of table').
...and that's it!  Really simple.

We managed to rattle through quite a few of these short matches over the course of 2 hours or so.  Some of the games were a bit slower where new players weren't as familiar with the rules as the old hands, but everyone played at least one match and most played two or three.

Highlights

Skraelings are massacred by a very skillful (and probably very lost!) Jomsviking warlord.

Saracens take the fight to Normans in what looks to be quite an uneven match

The "to hit" rolls from a boosted charge by Crusader knights.  They needed 5+ to hit and this looks like a dramatic result.  Ironically, the player had activated an ability that required him to re-roll 6s - ouch 😢!

Crusaders trying to toss the Jomsviking chieftain over a cliff and into the sea.  I cannot remember if they succeeded or not.

With all their hearthguards already dead or dying, Anglo Saxon and Anglo Dane warlords kill each other in a final, deadly embrace.

Skraeling (with Moose totem) and Anglo Saxon warlords fight to mutual exhaustion - but the Saxon holds the centre ground

Conclusion

As the primary organiser of this league, I was really not sure how the first evening would work.  I need not have worried: everyone had a great time and the "duel" format worked really well.

It became quite obvious over the course of the evening that some faction's battle boards are better suited to very small forces than others.  At the extreme ends, the Anglo Saxons couldn't use any of their abilities which work for very large units, whilst the Anglo Danes' "Intimidation" effect was particularly potent.

Even though there may have been some minor balance issues, everyone was good-natured and took their wins and losses gracefully.  It probably helped that about half the group (including myself) failed to score a single victory point all night - at least there wasn't one poor soul left alone at the bottom of the scoring!

Part 2 of the escalation league is here -->