Sunday, 6 October 2013

Zomtober 2013, Week 1

It's the first Sunday of Zomtober (see Eclectic Gentleman Tabletop Gamer or Brummie's Wargaming Blog if you don't know what this is about).  Since I signed up for this event, I am required to present a relevant figure which I've completed recently.  So, here we go...

I've decided that my Zomtober entries will each have a pair of figures: a survivor duelling with a zombie.  This goes beyond the strict requirement of a single model, but I think I can take it!

The first of these "vignettes" has Michelle (with the shoe) defending herself against waitress zombie (with the machete).  Both of these are mash-ups that mix parts from 2 Wargames Factory kits: "Survivors: The Women" and "Zombie Vixens".  Of course, you'd know that already if you'd read my post on conversions!

As you can see, I was practising painting of both pink clothing and dark nylons.  This gives away something of my approach to painting: once I've picked (or mixed) a colour of paint on my palette, I will often use it all up by applying it to a number of figures.  Perhaps the skirt of one model will have that colour, as well as the trousers of another and the backpack of a third and so on.  Obviously this depends somewhat on the suitability of the colour for each model!

The result of this method is that I tend to have many figures on my model-making table that are all at different stages of painting.  Sometimes it seems like it takes forever to finish a figure because it's been on the bench for quite a while, but in reality I suppose my throughput is fairly high.

Anyway, there we are.  Zomtober, week 1 - done!

Week 2's entry is here -->

Thursday, 3 October 2013

ATZ (B Team-1): Going out for a bite!

Introduction

I've been running an ATZ campaign since the day I started this blog (as if you didn't know!) and the characters in the main story arcs have become very experienced and powerful.  I will continue with the A-Listers (John the photographer, Bomber, Darcy, Lizzie &c) in due course, but recently I've felt a bit of a mental block when trying to create scenarios that are sufficiently challenging for them.

In the meantime, I thought it would be interesting to rewind to the first days of the Z-apocalypse and see how a new group manage!  Who knows, maybe I'll do it better this time around?

Who are the B-Team?


The "B-Team"
The "B-Team" (as they call themselves) are a group of tradesmen and labourers who work together on large building sites.  They often hang out together outside of working hours as well.  It's not clear at this stage whether any of the men have long-suffering wives or girlfriends, but if so then these take second place to time with the lads!

So, who do we have?
  • Ernie (leader), REP3 civilian, golf club
  • Bob, REP3 civilian, Dumbass, hammer
  • Sam, REP4 civilian, Dumbass, spade
  • Bert, REP3 civilian, Slow to react, broom
Wow, 2 dumbasses (is that a word?) and a slow to react!  These guys really aren't academically or physically gifted.  On the positive side, they do all carry the tools of their trade and therefore each counts as having an improvised melee weapon.

Ernie was voted leader because he's not a dumbass, even though Sam has a higher REP.

Going out for a bite

"'Ere, Bert" called Bob, looking at a clock on the side of a building nearby "It's lunchtime.  My call today, so let's go for a burger".
"Aw, not that McDooms place, please!  That stuff gives me gas." replied his mate.
"Don't eat so much then!" interjected a third man, Ernie.  "Come on, let's go.  I've got to take my putter to the shop afterwards, so no hanging about!"

Mission 1 is simple: the B-team have to visit McDooms and find some food (and survive!).  Zombies?  There was some rumour in the news last night about sporadic "civil disturbances", but who watches the news?  Football and beer are so much more interesting.

The Game

The team took a short cut through the car park of a housing complex, heading towards the main road.  They were so intent on their discussions of the relative merits of sports teams and types of fast food that they failed to notice the crowd of dishevelled people staggering about amongst the cottages.  Fortunately for the B-Team, they weren't spotted either.

As they approached the road, the men became aware of a crashed pizza delivery car ahead of them (a fortuitous "Slippery Road" event occurred just at the point where there was a previously-placed car that had mounted the pavement/sidewalk).


"Looks like someone was a bit careless!" exclaimed Ernie.
"Well, where are they, then?  There's no-one in the car." said Bob.
Quickly, Sam responded "Um, perhaps they went into Safe Haven to call for help.  I'd better check".  He vanished into the store.
Bert turned to Ernie and whispered "It's that new girl they've got in there - Sam fancies her something rotten.  She's all right, but not really that great".

None of them noticed the 3 figures shambling towards them along the street.

As Bob and Bert waited for Sam to return, Ernie felt hands clutching at him from behind.
"What the h*ll!" he called out as he turned round to confront his unknown assailant.  2 staggering figures in torn clothing were trying to bite him, or so it seemed.  Ernie reacted angrily "It's a bit early in the day to be drunk, isn't it?  Back off or I'll batter you!"

Just as Sam came out of the store exclaiming "There's no-one there!", Ernie took a wild swing at the pair of louts who were still intent on mischief.  With a dull thud, his golf club hit the first attacker on the head, dropping him on the spot.  The follow-through knocked down the other shambler.
"Oh, shit!  I think I've killed him!" was all that Ernie managed to get out before his second attacker staggered to his feet again and renewed the assault.  At the same time, a 3rd lout in a dirty prison uniform charged at Sam.

A brief melee occurred, punctuated by confused calls of "What the h*ll?", "Little help here!", "Oh, god - his arm's hanging off!" and the like.  However, very swiftly both Sam and Ernie knocked their opponents down and then whacked them a few times to make them stay down.


"Oh, man!  We need to get out of here, now!" Ernie was on the edge of hysteria.  "Did you see their eyes and faces?  There was something wrong there - these weren't human!"
Surprisingly, Bob was completely composed.  "Zombies!" he exclaimed, sounding almost excited.  "I've seen them on telly!"  He continued "Look, no-one saw us, so I say we just carry on and get our lunch.  Come on."

He was wrong about not being spotted, though...

Bert, Ernie and Sam had already turned to go and were walking hurriedly towards the burger bar when Bob sensed a figure stumbling towards him from the side.  He gasped in horror as he realised that the woman was missing half of her face, but despite this she was clutching and clawing at him.  With a shove, he knocked the creature down before turning and running after his friends.

The inside of my burger bar model isn't very detailed.
Once inside McDooms, the lads quickly realised that the burger bar was deserted.  Indeed, the place looked as if it had already been ransacked.  They searched and searched, but there was no food.  Sam and Ernie found an unopened box of McDooms Unhappy Meal toys and in that were 2 of the ultra-rare "Lone Ranger" action figures.  Apart from that, Ernie found a large cooking knife, but nothing else useful.

Another event card was drawn and a sense of desolation and foreboding came over the group.  This wasn't helped by a rustling sound from just outside the burger bar door.
Suddenly, Sam exclaimed "Come on.  Let's get out of here" and he strode out into the street.

3 hard-faced men stood outside the restaurant (Vince-REP 5, Earl-REP5, Roller-REP3).  They hadn't noticed another 2 zombies who were creeping up behind them.

"Er, look out - behind you!" called Sam.

Roller stood and watched impassively while Earl and Vince turned to face the shambling monsters.  These tough guys quickly removed the threat, with Earl's wrench being especially decisive.  However, while they were doing that, "nurse" zombie finally caught up with the B-team and attacked Sam from behind.

Sam was initially taken aback by the cold, clammy hand on his shoulder.  He spun round rapidly and started beating the creature with his spade, not halting until she stopped moving.  When he looked round again, the strangers had gone.

When Bert, Ernie and Bob finally came out of McDooms, Sam was investigating the abandoned vehicles in the car park.  He figured that it wouldn't really be stealing if they could just borrow one to get home safely, but all of them were locked.  Seeing more zombies approach, Ernie called out "Sod this for a game of soldiers.  I'm off!"  He took off, running back towards their starting positions.

All 4 of the B-team fled.  They dodged the 2 slow-moving zombies near McDooms easily enough.

By this time they were all fairly spooked and it was no great surprise when Bert gave a scream.  "There's another one of them!" he shouted, pointing at an unlit window.  It was just a figment of his overworked imagination, though - there was nothing there (the noise did attract another zombie, though.  It just wasn't where Bert - or anyone else - could see it).

At the speed they were running, it didn't take long for the 4 men to reach the relative safety of the edge of the board.  Bert had paused briefly to speak to another group of 3 men, though they also seemed to know more than the B-team about what was happening.  In any case, they weren't interested in doing more than exchanging a few words.

They paused for a few moments, catching their breath in the doorway of a large building.
"What was that all about?" said Ernie.
"F*cked if I know!" replied Bob, a little too hastily.
"Oh, man!  Their eyes!  And those cold, clammy hands!  I can still smell them too" wailed Bert.
"Shut up!  Shut up, the lot of you!  We've got to think." was Sam's contribution.

Conclusion

Technically, this was a failed mission.  No-one found any food at the burger bar, or anywhere else for that matter.  All passed their REP demotion rolls, apart from Bert (who is now a REP2 gibbering wreck).  But at least they are all alive and are now aware of the zombie threat.  And who knows, they might be able to eBay those ultra-rare McDooms toys...

[Update: part 2 of this campaign is here.]

Sunday, 29 September 2013

The Demon Biker

The Demon Biker


Today's post will be a short one, as I have only a single model to show.  He's a conversion from one of the 28mm Human Biker Gang figures from Westwind Productions.  These models are potentially very useful as there aren't many bikers on motorbikes available in 28mm, though there are plenty of such figures on foot.

However, the Westwind models are a real pain to assemble.  I've had to do quite a lot of work to make the separate arms and bodies fit together (and to hold on to the bike at the same time!)  This is well documented else where, so let's move on.

Having already put quite a lot of time into this model, I decided that it would be worth the extra effort to convert it into something special.  I had vague memories of a superhero/villain who rode a flaming motorcycle (I'm not really a comic book geek), so a little research led me to my version: The Demon Biker.

I added a bit of green stuff to the wheels and head in order to make the flames.  This wasn't at all hard, though I think I did a better job on the tyres than the person.  Rather than use one of the supplied (human) heads, I substituted a metal skull that I had in my spares box.  I had to build a bit of neck for the skull to sit upon, but again it wasn't much effort.


For the right arm, I carved away the existing weapon and drilled a hole for the haft of the "whip".  The handle was just a short length of plastic rod.  Surprisingly, the most difficult part was obtaining the chain for his weapon.  It took me many months of searching before I discovered that really fine chain was stocked by Hasslefree Miniatures, hidden under their "Accessories...Steampunk Stuff" category.  Once I had fixed the chain in place, I coated it liberally with super glue to make it hold in the right position.  Nevertheless, this may be a weak point on the model and I'll need to be careful not to collapse it with excessive handling.

Painting the main part was straightforward.  The bike was done in gunmetal and the rider in dark grey (2 or 3 different shades, depending on the piece of clothing).  Then I washed the entire model with black.  After all, most of this model is intended to sink into the background, so it shouldn't have a lot of detailing.

The flames were a different matter, however - they really had to draw the eye if the model was to work.  I spent a lot of time working up from reds and oranges through to pale yellow.  I'm still not really happy with the outcome, though I've given up tinkering in case I make things worse!

So, how will I use this model in a game of All Things Zombie (or indeed in any other game)?  I've no idea - but it must be possible!  Is he a force for good?  A damned soul bent on fiendish destruction?  Or completely neutral and even-handed in mowing down anyone who gets in his way?  What are his powers and motivations?  Does he have any vulnerabilities or weak spots?

Wednesday, 25 September 2013

SAGA: It's *my* bacon!

The Scenario

For my second ever game of SAGA, we chose to play "The Escort" scenario from the main rule book.  My Vikings, laden with plunder, would try to escape past my son's Scots.  In the previous game, the Vikings had done quite badly.  Could they improve their performance now?

The Forces

Both sides would have 4 points worth of troops.  Although I now have 6 points of Scots painted up, the Viking force is the smaller and this limited the size of battle we could put on.

Vikings 

  • Warlord Leif Gunnarson
  • 1 x 4 Hirdmen
  • 1 x 4 Berserkers
  • 1 x 10 warriors
  • 1 x 6 warriors
  • 3 x baggage (1 group of pigs + old man, 1 group of pigs + rather corpulent monk, 1 flock of chickens + young boy.  The prisoners who were herding the animals had been warned of dire consequences if they misbehaved!)

Scots

  • Warlord MacBheatha
  • 1 x 4 thanes (mounted)
  • 1 x 4 thanes (on foot)
  • 1 x 8 warriors
  • 1 x 8 warriors

The Battle

The Vikings deployed both sets of pigs to one side, but the chickens were placed a long way off.  Since I only needed to get 2 of these 3 off the board in order to win, I regarded the chicken flock as a decoy.

Sure enough, in the opening moves the Scots cavalry tried to race round the far flank whilst most of the Vikings just advanced steadily.

Hmm, we're not having that!  Using the power of Frigg and of Thor, the large band of Viking warriors ran towards the Scots cavalry and forced 2 rounds of combat.

When the dust settled, 2 were dead on each side.  I'd hoped to wipe out the cavalry, but their defensive tactics compensated to some extent for being so heavily outnumbered.  Oh, well - 2 thanes for 2 warriors is still a good exchange.

Dismayed at the partial destruction of his mounted force, MacBheatha advanced towards the Viking lines with just a single body of spearmen to accompany him.

The Vikings were quick to take advantage of this splitting of the Scots force.  Leif Gunnarson grabbed the nearest group of warriors and charged with them into the opposing line.  Again, the Scots braced themselves defensively, but they still lost more figures and had to give ground.

"Odin and Valhalla!"

This left the Scots warlord, MacBheatha, somewhat exposed.  With a guttural roar, the Viking berserks ran from the back field and attacked him...

How many hits was that?!
Needing '5' or '6' to hit, the berserks threw an astonishing number of attack dice and scored many, many hits.  Even though MacBheatha had braced for defence, this was an unstoppable charge.  The Vikings cut him down, howled like animals and then danced on his body.

The frothing madmen didn't stop there, either.  Ignoring their fatigue, they charged on into the falling-back unit of Scots warriors.

Again, how many hits?!
Once again, the berserks obliterated their foes, though this time they took a couple of casualties due at least in part to their tiredness.

And still they weren't done!  With a last burst of energy, the remaining 2 berserks charged the small unit of thanes in the rear centre.  These armoured Scots were too tough for the exhausted Vikings though; they cut down the berserks, though not before one of their own had fallen.

Meanwhile, back at the chickens...

The remnants of the Scots cavalry finally stirred themselves.  They avoided the large band of Viking warriors who had attacked them before and headed for the chickens, determined to prove their valour.  Sadly, even this was too much for them as one of the horses was startled by a flapping fowl and threw its rider.

The remaining mounted thane attacked again, but this time the little boy guarding the flock threw a stone and hit the hearthguard in the face.  He, too, fell off his horse and was out of the fight.  Hmm - 2 hearthguard beaten by a baggage unit!

Mopping Up

 There were now only 2 Scots units left: a group of 7 warriors blocked the path ahead and the remaining 3 (foot) thanes were off to one side.

The warriors were pummelled, first by the Viking Hirdmen (3 casualties to each side)...

...then, after that attack failed, the Viking warriors in the centre had a go (3 for 0).  This left a single Scots spearman retreating through the trees.

In desperation, the remaining 3 Scots thanes approached from the flank.  This time, Leif Gunnarson decided to take them on himself.  A fresh set of Saga dice on the battleboard gave the Viking warlord a number of advantages as he charged the dispirited Scots and felled all 3 without even taking a scratch himself.  If only there had been a bard nearby to record such prowess!

Sensibly, the last remaining Scots warrior slunk away behind the hill rather than face the raiders on his own.  The remaining Vikings carried on their journey towards where their ship was awaiting them, tired but happy.  At least on this occasion, they'd be bringing home the bacon!

Conclusion

That was brutal!  The Scots were almost always on the defensive, mostly swapping attack dice for defence dice to try to stem the flood of casualties.  This certainly slowed the casualty rate, but it seemed that they just never had a decent chance to counter attack.  As for losing 2 hearthguard to a flock of chickens - that's just embarrassing!










Sunday, 22 September 2013

Wargames Factory Conversions

Introduction

In my last post on the female apocalypse survivors from Wargames Factory (http://colgar6.blogspot.co.uk/2013/09/plastic-apocalypse-survivors-women.html), Zabadak observed that every build of the "fat woman" on the internet seemed to be armed with a rocket launcher.  I realised that this was right: the default weapon for this body is indeed the RPG.

Another follower (Simon Quinton) responded to my complaint about the lack of empty-handed arms in the kit by suggesting the use of arms from Wargames Factory's female zombie kit.

Between them, these comments got me thinking about what might be done differently.  This article is a quick response to those challenges.  I've got 3 Wargames Factory kits ("The Men", "The Women" and "Zombie Vixens") that should be more or less compatible with each other, so let's get creative.

Fat Lady

The default "fat woman with rocket launcher"
Each of the 3 identical frames in the women-survivors kit has 1 of these fat bodies.  There are 2 alternate heads to match, but on the same frame there is only 1 weapon option: the rocket launcher.  That's all very well for 1 or maybe 2 models, but I don't really want 3 fat women with missile launchers.

Staying within the same kit for now, the "extra weapons" frame has a different option for this body.  The fat woman can be armed with an AK-47 instead.  Great: fat lady with automatic rifle!  Well, maybe: the weapons frame only has a single copy of this option and in any case I'm not a big fan of heavily-armed civilians.  A few are OK, but I would prefer most of my figures to have either melee weapons or nothing at all.

For my 3rd copy of this body, I raided the other Wargames Factory survivors kit: "The Men".  It would have been really something if the arms from "The Women" and "The Men" were completely interchangeable so that arms for male body "G" also fitted female body "G", for example.  Sadly this isn't the way it works so I had to select parts based on the amount of clothing and the relative position/animation.

A little bit of filler was needed on this figure to hide gaps, but overall the parts fitted well.  Note that this model uses a different female head; it's not one of the official "fat" heads.  Works for me...

So what else can we do?

Right, let's mix up a few more parts.  Here's a male body from "The Men" armed with the rocket launcher from "The Women".  It works well enough for me (though I can now see some mould lines that I've missed when cleaning this miniature.  Bother; I'll need to go back and fix those).

Look out!  This one's armed!
This is a body and head from the "Zombie Vixens" kit, to which I have added an arm with a machete from one of the other 2 kits (I can't even remember which).  The occasional zombie should have a weapon, I think, if only to stop my "All Things Zombie" players from getting too cocky!

Actually, if I'd used a complete left arm and a non-scarred head then I think this model would have made a very good survivor instead.

It works the other way round as well.  Here is a body from "The Women" made up with arms from the "Zombie Vixens" kit.  I think I still need to do a little filling on the arms, but otherwise this is a decent civilian (though probably not for games much past Z+1 ?) .

Lastly, we have another "early days" survivor.  She's made up mostly from "The Women" (including the shoes!), but I've used Zombie Vixen arms on her.  The right arm is straight from the kit, but the left hand has been repositioned to be fending off an attacker rather than the default zombie "reaching out" position.

Conclusion

It's obviously possible to mix parts from the 3 kits mentioned.  Some of these conversions have required a little extra cutting or filling, but none of them were hard to do.

I think I'd avoid trying to swap bits with the earlier Wargames Factory (male) "Zombies" kit as it contains a very different style of figures.  However, I'm now wondering whether I could swap bits with the plastic zombies from Studio Miniatures.  Mind you, I don't know when I'll have time to paint these models as it is; it's not as if I really need more survivors or zombies!

[Update: for even more goodness along these lines, see The Color Blind Model Painter's similar article here: http://thecolorblindmodelpainter.blogspot.co.uk/2013/09/plastic-figure-mash-ups.html .  Highly recommended.]