Monday 7 August 2017

Claymore 2017

Introduction

Last Saturday was the date for Claymore, one of the 2 large wargaming shows in Scotland that I try to attend each year (the other is Carronade, held in Falkirk during May).  As is my custom for several years, I took my middle son (A.); he's turning out to be very keen on gaming days!

It's about a 2 hour drive from Helensburgh to Edinburgh.  I don't enjoy it much, but it must be tolerated if we're to have such a day out.  'nuff said.

Arrival

We reached the Edinburgh College venue some 20 minutes before the official opening time.  However, we were able to walk right in; plenty of folk were already there and we were by no means the first visitors.  It's nice not having to queue!

The first thing we did was to buy some tombola tickets from the SSAFA charity stall that was near the front entrance.  Of course, all of my tickets were losers - which I didn't mind at all as I regarded the small amount of purchase money as a donation anyway.  A. then defied the odds by winning on 3 of his 4 chances.  The prizes were mostly books on obscure subjects that will probably not be of much interest to us, but if nothing else this good fortune set us in an upbeat mood for the rest of the day!

Game 1: Relic Knights

We encountered Relic Knights at Carronade earlier in the year and enjoyed the game very much.  The Glasgow Games Group (G3) were back again; this time demonstrating the new, not-quite-released (?) 2nd (or is that 1.5th?) edition.  Would we like another game?  You bet!



So, I took some Star Corsairs.  I had an evil pirate chief and his mermaid cypher (familiar), a fallen knight and some scurvy underlings.  Oh, and a large energy cannon!  Our goal was to raid the planet; our objectives were an arcade game and a chocolate-vending machine.  Hmm, I think I might have aimed for something a little higher myself - but everyone has to start somewhere.

A. was defending; he had a poser hero (come on: anyone who wears a trench coat over a bare chest is a poser, even if it's a white trench coat.  Or they're a pervert, but that's not a line I wish to follow...)  He also had a couple of gals with big spanners, a bunch of street thugs and a very annoying princess dressed in a white skirt along with her rabbit-like cypher/familiar.  His goal was to reach the communication towers and call for help (what - don't they have mobile phones on this planet?)



  • My knight flew over a building to try to ransack the coin box from the arcade machine, but he was stymied by A.'s thugs.
  • The cannon gained a good, solid hit on the enemy princess; when the smoke cleared she wasn't there any more.  I hadn't killed her, though; she'd merely been whisked away to safety by her cypher.  Still, A.'s forces were a bit more circumspect after that!


  • My cannon scored several more crippling hits, but didn't quite wipe out the enemy street thugs (the last model in the unit was left on 1 hit point)
  • The pirate chief strode forward and took out the poser in the white trench coat with a single attack.
  • Princess Malya shot my fallen knight in the back and felled him.
  • After scoring 1VP for stealing some chocolate from the vending machine, my raiders traded blows with the pit crew.  I came off worse and lost my unit, but the cannon got revenge by obliterating the victors.
  • The last remaining street thug moved round the back of the secondary communication tower and spent 2 turns calling for help, despite my mermaid/cypher's repeated psychic attempts to dislodge her.
The final turn was really nail-biting and could have gone differently if my pirate chief had been able to reach the comms tower and interrupt the call for help (he was 1/4" too far away).  End result: 4VP to the Cerci Speed Circuit (defenders) and 3VP to the Star Corsairs.  A. steals a win from under my nose!


Game 2: Fury

Another game that we had seen at Carronade 2017 (but hadn't been able to get close to) was Fury, put on by the Leuchars Veterans.  They've run some very entertaining games in the past and I was keen to give this a go.

For anyone who hasn't seen the film ("Fury", of course), I'm not going to give too much away.  Suffice it to say that we had 4 Shermans versus 1 Tiger I, facing each other across a mostly-empty field.  Not really a good position to be in..



The Shermans were distributed randomly; I was given control of the mighty Fury whilst A. had the lowly Lucy Sue.  We charged forwards as fast as possible, laying down as much smoke as we were able.



The Tiger manoeuvred in a strange way and we ended up forming a firing line behind it at very close range.  I managed to set its engine alight before the other 76mm-armed Sheman blew the turret off.  Total casualties to the Americans?  Lucy Sue lost a track and could only turn right.

We came away from this game feeling slightly dissatisfied.  The models were beautiful; the premise for the game was reasonable and it flowed quickly enough.  However, something didn't quite gel.  Perhaps the movement rules were a bit too fluid and predictable, whilst the shooting rules were very random (requiring a series of high rolls to achieve anything much - not even much less for the Tiger!)  I don't regret participating - far from it - but it could have been better, I think...


Interlude

We ate our lunch outside in the courtyard, where there was plenty of seating and a little bit of occasional sunshine.  Having brought a packed lunch with us, we didn't have to wait in queues or suffer the indignities of show catering (though to be fair, I didn't even look at what the on-site canteen was selling.  They might have changed from the all-chips-and-pies fare they had on the last time I bought anything there, several years ago).


Game 3: Indonesia


The East Neuk Irregulars put on a small game with custom rules, based around a section of SAS troopers in Indonesia trying to reach a remote rendezvous in the 1960s.  This was a very lightweight affair, but quite fun all the same.  A. and I each took a squad of 4, but we decided to take different routes through the jungle.


  • One of my men fell down a ravine and was lost.
  • My remaining 3 men slaughtered quite a lot of local wildlife (one very dead pig, plus a clouded leopard which tried to attack me).  Note that I scared off the Orangutans; none of them were hurt.
  • I lost another man in a firefight with Indonesian militia and a third to an ambush.
A. looked to be doing better for much of the route:
  • A native guide led him into a militia patrol, which he managed to evade.
  • One of his men succumbed to snake bite.
  • Another man was lost in a firefight with militia.
  • At the last moment, A. lost a third man to an ambush.


So, by the time we reached the opposite corner and the helicopter arrived, both squads had been reduced to 1 man each.  Hardly a resounding success, though apparently the record in this game is just 2 survivors from a single squad.  Hmm, I think it may be a bit heavily weighted against the SAS!  Ah, well - at least both of us escaped.


Homewards

We finished relatively early, in the mid afternoon.  After chatting to some old friends, both A. and I felt tired and I had a long drive home as well.  Perhaps more to the point, we'd done some shopping and played some games.  There weren't any other participation games that we were itching to try, so we decided to quit while we were ahead.

Loot


Obligatory loot list:
  • Spray varnish (I always get this at shows now.  Since Royal Mail decided that they wouldn't carry aerosols, the only other option is a courier.  I'm not a big fan of courier firms delivering to domestic premises; they are expensive and seem to make quite a lot of mistakes).
  • Arab heavy cavalry.  A. wants me to start a Saracen warband to oppose his fledgling crusader force for The Crescent and the Cross rules.  I haven't really got the free time to do this right now, but I bought some figure anyway...
  • Some Pulp victims.  Who doesn't need a model of a woman tied between 2 stakes, about to be sacrificed to a volcano/giant ape/dinosaur/whatever unless the hero can reach her in time?
  • 3 tombola prizes, still with the tickets attached: 2 books and some eau de toilette.
  • The current edition of White Dwarf.  I'll flip through it before A. spirits it away.
  • Purple paint.  Because I need some purple for a couple of current projects...
  • Some certificates, rulers and other freebies from various participation games.

And there we have it, another year, another Claymore.  Time well spent.


22 comments:

  1. I really do enjoy your writing for these sorts of posts, Colgar6, its a pity you only do a couple of shows :-) Great write-ups of the games, and I was very pleased to hear that no orangutans were injured in the making of this post :-) Some nice loot too, so hopefully we'll hear your thoughts on Crescent and Cross before too long; hopefully 'a' can convince you to push your Arabs further up the painting queue.

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    1. Thanks. I might visit more shows if only they were a bit closer to me. It's a shame that Glasgow hasn't managed a regular show for a number of years now, as that would be really easy for me to visit. Other shows in Forfar, Dumfries or the north of England are really too far for a day out :-( .

      Hmm, a vote for the Saracens, then. I've built one tester model, but wasn't really planning to do much more than that for now. We'll see...

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  2. Some good games and some good loot. I am sure to enjoy it all once painted.

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    1. ...and time with the son as well. That's got to mean something, to me at least :-) .

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    2. I would Imagine that was by far the best part. 8-)

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  3. Nice write up and loot post. The SAS and Fury games both looked really good.

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    1. Thanks, Simon. Fury did look good, but suffered (I think) from movement that was too easy & predictable and shooting that was too hard and unpredictable. The SAS game was fun and also looked good, but half the encounters were just "roll a dice to see what happens" with no chance for the player to influence the outcome.

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  4. Liked that report a great deal. Thanks.

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    1. I'm very pleased that you enjoyed it :-) . Thanks.

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  5. Sounds like a blast and I quite like the idea of the Indonesian game.

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    1. The SAS/Indonesia game was a simple little filler, but possibly needed to have a bit more in the way of player decisions.

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  6. Lovely, I find it difficult to jump in on games when I go to shows, I don't know why.

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    1. I was always like this when I visited shows on my own, many years ago. Indeed, it never even *occurred* to me that I could join in and play a game. However, going with a friend or offspring emboldened me and now we find that participation games are the main purpose of the visit!

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  7. I only got to pay them a flying visit this year but it looked to be another good event from my limited exposure. I must try and get to Carronade - what would you say are the main differences? The food, by the way, was veeeeery much the same as last year :|

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    1. Carronade vs Claymore? Hmm, they're similar in size and have a lot of overlap of clubs, games and traders (not completely identical, though...). I'd say that the main differences are these:

      1) The venue for Carronade has more, smaller halls than Claymore. Not sure if this matters; the overall size of the event seems much the same.
      2) There is *no* real seating space at Carronade near the catering and it doesn't have a nice courtyard outside to sit in. Lunch is awkward.
      3) Obviously, Carronade is held in Falkirk in May, whilst Claymore is held in August in Edinburgh.
      4) From my point of view, Falkirk is easier to get to and I have a realistic possibility of using public transport if I want to. Travelling to north-west Edinburgh takes me longer and pretty much requires that I drive.

      As you can tell, I'm struggling to come up with any real, substantive differences...

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  8. Welcome back, I'll be in touch in the next day or so.

    You don't seem to have a lot of luck with Indonesian settings, whether it's old Dutch pronunciations or the wildlife on Kalimantan (Borneo).
    Next time we meet I'll explain my ideas for an Indonesian variant of Congo.

    It looked like a varied selection of participation games.
    Eau De Toilette as a prize at a show, it seems bizarre, but I've occasionally found myself downwind of attendees who could use some.
    Nobody here naturally....

    Meanwhile, be warned, I've been scrambling through my backlog of "operational level" WW2 games, and may go on a bit about them.

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    1. Thanks, Steve. Yes, Indonesia would work well for a variant of Congo. You could have Dyaks as the low-tech tribes, Rajahs as either native kingdom or "Zanzibari" (depending on their tech level and organisation - though probably without witch doctors, I imagine) and various European intervention forces as "white men".

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  9. You have a much better experience of wargmae shows than I have evever had (whether just attending or taking part) and this show seems to have been great day out for you and "A". I've always thought though that Whenever I've attended shows with mhy #1 son they've alwasy been better.

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    1. I don't attend many shows, but I think the secret to enjoying a show is to understand the limitations.

      Do you go there for shopping? The queues can be massive and crowded, is there anything you need that you cannot get delivered online (eg the Varnish in the loot section).

      How do you enjoy the participation games. In my experience some are great (and reasonably quick), others can turn out to be time consuming and unsatisfying. I now try to make a mental note of the games I'm interested in, but then perform a quick scouting mission to ensure I';m not getting locked into a 2 hour slugfest.

      Otherwise I wander about enjoying the spectacle. There are usually some fabulous display games, and it's an opportunity to browse some of the traders who you might not normally buy from.

      Finally, decide when to leave: early - to beat the rush hour, particularly if it's a long journey ahead, or will you hang on till the end, when the crowds around the traders often thin out (and hope there is some stock remaining).

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    2. My experience of shows has been that they're *very* different if you have a friend or relative with you. There's much more incentive to be sociable and join in to participation games. That's how it works for me, anyway...

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  10. With a possible FURY diorama in 1/35 scale in my own project pipeline I was really intrigued by the Shermans vs Tiger game you had. Sorry to hear it seemed a bit off. I thought it was 3 Shermans vs 1 Tiger in an open field. Hmmmm ... interesting. In real life I think the casualty ratio was 5 Shermans to a Tiger ... but I could be wrong.

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    1. The premise of the game was just fine and the models were excellent. I think the rules needed a little thought - that's all.

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