I managed to play a couple of games today with my sons, whilst the visiting relatives were out shopping in the big city. To tease: I'll have reports of a small All Things Zombie game and a larger SAGA battle some time soon - but not today! Instead, now is the time for description of another vac-formed terrain piece from Amera. So, what have we got here?
F207 Terrace Ruins
- Trim the base to produce a slightly less regular outline than the model had before.
- Coat the rim with tacky glue and sprinkle with grit and sand. Do the same for a few patches inside the ruin where dirt has accumulated.
- Undercoat with grey car paint.
- Wash the stonework with black.
- Drybrush the edges of the stonework with pale grey.
- Paint the dirt with a middle brown - I used DecoArt "cocoa".
- Highlight the dirt with tan, then again with "antique white" ( a pale tan).
- Stick some clump foliage and static grass to the model, concentrating on the rim and on the joints between the flagstones.
I thought that the terrace looked a little bland even after this, so I added one last touch. I found some pictures of Roman mosaic floors from the internet and printed one of them out (at a size of 3" x 2", from memory). I then tore this into fragments and used some of them to decorate the sunken part of the building. Obviously this was a high-status building before it was ruined!
Even if the walls were higher before being ruined, I still cannot quite work out what the sunken "room" might have been. It seems odd to climb the terrace steps only to then descend into the building. I don't quite see the point of this. Mind you, the lowered area would make a brilliant water feature if filled with some suitable clear compound (see my earlier ruined bathhouse for a similar concept). If converted in this way, the steps down into the terrace building would make a bit more sense, I think. Perhaps this was a reservoir or the rather fancy head of a spring or well?
Or maybe I'm over-thinking this; at just £3 this is cheap terrain and I should just accept it as such! I'll most certainly use it for my Greek Myth games, as well as any other genres which require some ruins of antiquity for the opponents to fight across. Maybe some pulp archaeologist could lead an expedition to figure out what was the purpose of this building?