We know that you can hear us, Earthmen
For anyone who isn't a Captain Scarlet fan, the title and headline of this post make up part of the introduction to each episode of the classic Gerry Anderson TV series. Spoken in a deep, gravelly voice, the Mysterons would always make a threat to destroy something or assassinate someone at the beginning of the show; it would then be up to Spectrum, Earth's defenders, to try to thwart the aliens' plans. Since the threats were sometimes quite cryptic, this wasn't always easy or even successful...
The Mysterons never appeared as corporeal beings, but rather would only ever be seen as 2 rings of (usually) blue or green light that would pan over the various heroes and ultimately, some poor victim. The aliens had the power to create almost exact duplicates of objects or people, but only if the object was destroyed or the person killed first.
I've been wanting to put on games based on Captain Scarlet for many years. This stems from enjoying the TV show as a child and, more recently, watching DVDs with my own children. However, the great enabler for this is undoubtedly the release of Captain Scarlet models by Crooked Dice. Oh, they're called something else, but it is quite obvious that these are based on the Spectrum agents and Angels.
There's a problem, though. Other than using one agent to represent the evil Captain Black, all the rest of these models are for the good guys. I can (and will) use models of generic civilians, guards, scientists or the like to represent Mysteron agents, but I wanted to show the 2 rings as well.
Hence the model shown above. If you can't work out what it is by now then there's no hope for me! I'll need to create a suitable profile for Mysterons in 7TV2; I'm thinking that the "Ghost" card would be a good starting point. Possibly they should have some form of suborn/seduce/hypnotise ability to represent their power to take control of people or vehicles, but that should really only happen if/when they're killed/destroyed. Hmm, how might this work?