IntroductionAt this week's club meeting, I thought that I'd host a game similar to the scenario I designed for a Pulp competition a few months ago: Terror on Tapu Island. However, this would have to be adapted somewhat, as I don't have the necessary Pulp figures or tropical island scenery. Also, I felt that it might need to be scaled down a bit, to ensure it could be played out in the time available.
So, here's the story: somewhere in central America, in the late 19th century, a delirious, feverish man in ragged clothes stumbles into a frontier town. He rambles about a lost land, strange idols and treasure before dying from the combined effects of exhaustion and some interesting tropical disease.
Several armed bands of adventurers set out soon after in the direction from which the stranger came. Each group discovers a passage through the mountains that has been unblocked by a recent earthquake and uses this to enter The Land that Time Couldn't Quite Remember.
The ForcesOriginally, I had intended to use a group of Neanderthals as locals who didn't want their sacred lands to be invaded. However, I discovered at the club that I'd forgotten to pack the right models, so instead I just used 3 parties of treasure seekers:
- The Jolly Good Chaps
- The Eccentrics
- The Rogues
Game 1: Standing in the Open
Game 2: Sniping!
This left just 2 members of the Mixed Doubles hiding in the woods and the last 2 Eccentrics in amongst the statues. Time ran out and we had to pack away before we could bring the game to a conclusion. Would the 2 teams fight it out to the bitter end, with maybe only 1 man (or woman) left standing? Or perhaps they'd agree to share the treasure instead? Would the bear attack the glyptodon, or the glyptodon attack the bear, or either animal attack one of the groups of humans? Or maybe they'd just wander off, having lost interest? We'll never know...