The ScenarioThis game will be in 2 parts. As a prologue there will be the competition itself, followed by the main opart of the game (in which the winner attempts to escape with his prize).
ForcesEach player is randomly allocated a main character who will take part in the competition. These are all either shootist or legend classes, with a variety of skills. Additionally, each player will have a sidekick of either gunman or citizen class. These sidekicks won't play any part in the competition (apart from spectating) but will be used in the main game.
We had 5 players. The groups were as follows (and yes, there were quite a lot of Mexican cowboys involved this time):
- Santos and Jebediah
- Emilio and Santiago
- Jesse and Esteban
- Black Bart and Kid Shelleen
- Tuco and Old Pete
The Shooting CompetitionFor this part of the scenario, each contestant would take 4 shots at a target. It is assumed that they were firing with rifles, lent to them for the duration of the competition and that the firing is deliberate (i.e. not aimed). Each shot would be evaluated by throwing the number of dice for the range band plus appropriate modifiers for class and any personal attributes.
- If the best dice is a '6' then the shooter has hit the bullseye (gold) and scores 4 points.
- If it's a '5' then they hit the red (3 points)
- If a '4' or a '3' then the blue or white is hit (2 or 1 points respectively).
- If the best dice is a '1' or a '2' then they've missed the target altogether and much jeering will probably follow!
Each of the other players is given 3 tokens. 2 are blank and 1 has a suitable mark on the back. In turn, they place all of these tokens face-down behind cover between the town boundary and the stables (where the hero's horse is tied up). A token is revealed when the hero or his sidekick can see it without any intervening cover, or when the owning player chooses to do so at the start of a turn. If it's a blank then the token is simply removed. Otherwise, the group associated with that token is placed on the board.
VictoryTo win is very simple: you have to take the prize rifle into the barn at the end of the table. It is then assumed that you find a horse and make your escape. Note that all players share this victory condition: the only advantage (?!) that the winner of the shooting contest has is that he starts this segment with the prize. Let's see how long he can keep it...
|1st round: Close range
|2nd round: Medium range
Emilio & Santiago and Jesse & Esteban had decided to hide near a rocky outcrop on the far side of the road out of town.
Meanwhile, the wounded Emilio had drawn his pistol with his off hand and was approaching Tuco from the front (but sheltered from view by a small patch of scrub). Similarly, Jesse was coming in from the side, hidden by a rock outcropping.
ConclusionWell, that was anarchy! Who won? I have no idea! Let's see:
- Santos and Jebediah were both unhurt and had acquired considerable kudos from capturing and killing enemies. Not the right ones, however.
- Emilio was wounded, knocked out and tied up. His sidekick Santiago started well, but then hung about uselessly in the background.
- Jesse had a good plan, but was foiled by an old codger that he should have been able to push over. Esteban didn't do much.
- Black Bart was pretty useless as a "main" character: he stood around looking fierce but did nothing more. Kid Shelleen tried hard, but was too junior to make much impression on his own.
- Tuco won the competition and still held the prize rifle at the end of the game, though he hadn't yet escaped. Old Pete was quite a hero, though not in a way I would have predicted at the start.