IntroductionEven if I haven't done so in any of the previous 12 months, this is the time of year when I host a large-scale battle using the Hordes of the Things rules. What's the occasion? Why Christmas, of course - when I retrieve my Santa-themed army and put it on the table with various allies and enemies. Let the best man/saint/troll/goblin/snowman win!
Last year, Santa routed the opposition. Can he repeat that success this year? Read on...
We had 6 armies facing each other across the table in this game.
For the good side (top to bottom):
- Tilean mercenaries: Solid spearmen, some heavy cavalry, some crossbowmen, a cannon, a birdman/flying machine and a base of duelists/assassins (sneakers).
- Santa: ice bears, elves with sten guns (and mince pies), a toy cannon and hordes of snowmen.
- Kung Fu: heroes, a buddhist priest, swordsmen and hordes of peasants.
Evil (or at least, naughty, selfish and greedy):
- Goblins: wolf riders, trolls, green hordes.
- Barbarians (centre): rhino rider, archers, warbands.
- Barbarians (right wing): heroes, panther riders, warbands
In the Beginning
As one might expect, the evil side advanced across the board. If they could just capture Santa's house then it would be "game over", so they had every incentive to play aggressively.
In the far north, the Tilean general rode forwards, perhaps a bit recklessly not waiting for the rest of his troops. He was swiftly surrounded and cut off by goblins and trolls.
Santa flew his sleigh right over the enemy lines and circled behind them. He was waiting for an opportunity to pounce on any unsuspecting element.
His first chance arrived almost immediately, as the (centre) barbarians ignored him in favour of continuing their advance. Santa's sleigh swept down on their back ranks and destroyed one element before taking off again!
To the north, the Tilean general was cut down; this shook and demoralised the remainder of the mercenary force. Many of them immediately turned and fled, though the spearmen and crossbows held their ground. Demoralised enemy forces: Good (0), Naughty (1).
Interestingly, the Tilean duelists were engaged with massed goblins in the forest; the sneakers couldn't really be hurt by the hordes (or vice versa) - but they couldn't/wouldn't break off either. The goblin hordes spent much of the game tied up in this useless fashion - hunting for assassins that they just couldn't pin down!
Near the fountain in the centre, the snowmen started to tear apart the advancing barbarian warbands in front of them. The elf shooters, having disposed of their barbarian counterparts, joined in as well. Before long (and completely against the odds), the barbarian (centre) force was decimated and demoralised, with only a few stray elements dispiritedly holding their ground. Demoralised enemy forces: Good (1), Naughty (1).
At the other end of the battlefield, the Kung Fu swordsmen held off the barbarian cavalry and heroes. Mostly...
After many turns in which the combat swayed too and fro, the barbarians (right wing) stepped up a gear and chewed through much of the Kung Fu army in just a single turn, whilst only taking a few losses. Demoralised enemy forces: Good (1), Naughty (2).
In the middle of the game, Santa struck again! This time he landed in a swamp in order to attack a troll that was involved in a complex fight involving the goblin general and some of his ice bears. Let's just say that it didn't go very well for either element in the middle of this fight!
The loss of the Tileans had uncovered Santa's flank and the goblin general thought he saw an opportunity. He led his wolf riders into a charge against Santa's toy cannon, which was then also attacked in the rear by a couple of barbarian heroes from the other flank.
This didn't look good at all. However, I am reliably informed that the cannon was loaded with Christmas trees this time - not like earlier in the game, when we figured it must have been firing marshmallows, for all the damage it was doing. The goblin general was well-and-truly skewered and with his demise the remaining goblins decided they wanted no further part in the fight. Demoralised enemy forces: Good (2), Naughty (2).
So, it looked as if it was coming down the the wire now. There remained just Santa's army (somewhat damaged) and the barely-touched barbarians (right wing). The swift barbarian chieftain made an attempt to break into Santa's house, but was chased off by Mrs. Claus (I imagine a rolling pin was involved, possibly also with the threat of ... soap. Or mistletoe).
Not fancying his army's chances - they were slightly outnumbered and somewhat scattered & out of position - Santa decided to finish this in single combat with the enemy general, "mano e mano". Whoever lost this fight would probably lose the game, as the remainder of their army would almost certainly be demoralised and withdraw from the battle. Santa charged his sleigh straight at the barbarian prince...
.who sidestepped nimbly at the last moment and overturned the man-in-red into the snow. Thus ends the tale; Christmas is no more; victory to the barbarians!
This was a special game, especially as I managed to persuade several club members to play their first game of Hordes of the Things because of the occasion. I believe that it was much enjoyed by the participants and I hope that the tale will be appreciated by all my other readers too!
- I loved seeing the goblin hordes playing hide-and-seek with the Tilean assassins in the forest. The sneakers had something of a combat advantage, though this was swiftly reduced by outflanking and demoralisation to something like parity with the goblins. However, these Tileans just couldn't roll low for almost all the game.
- Santa's cannon, elves and angry snowmen saw off pretty much all comers! At least, until faced with overwhelming odds...
- One troll from the goblin force engaged a Kung Fu hero late in the game. Even though both were demoralised, the troll just didn't know to give up and kept chasing the hero across the board [I don't think that Hordes of the Things elements cease to be impetuous once they are demoralised?].
- The barbarian leader's brazen attack on Santa's cottage could have ended the game immediately; it was a 50:50 chance. However, he was chased off by the stronghold's defences.
- The Tilean flying machine ran away without engaging - again! I don't think I've ever seen it do anything useful in any game...
- Santa's defeat at the hands of a barbarian has to be a depressing thought - but I'm sure he'll be back!
Nice report Hugh! Hope you all have a good Christmas!ReplyDelete
Thanks, Simon. Merry Christmas to you and yours!Delete
Absolutely superb fun!ReplyDelete
Thanks, Michael - glad you liked it :-) !Delete
Great game to end the season!ReplyDelete
Thanks to you as well, Terry. Indeed , it was a good game on which to finish the club's year.Delete
Reading about these games is all but an established part of my Christmas now. Once again most entertaining. Thank you and Merry ChristmasReplyDelete
And thanks to you too, Stephen. I'm honoured that you think my reports are in any way part of your Christmas tradition!Delete
BOO, Boo and boo !ReplyDelete
The forces of Evil were undoubly very naughty and must have cheated !
Great game and aar though and obviosly good fun; it must have been fun too for you to get some new players to your Xmas game !
I hope you and yours have very Merry Xmas
Even though it looked as if the forces of good were on the back foot from the beginning, it was a very close game and came down to the last die roll. Fittingly, this involved a clash between the biggest heroes for each side. Thanks, Joe (and Merry Christmas to you as well!).Delete
Like every christmas, i like to read your battle report about the christmas wars.ReplyDelete
Lets have fun and a merry christmas
Thanks, Eric. It was a fun game - and if you & other readers enjoy it too then that's also great. Merry Christmas!Delete
Even the bad guys need a little Christmas cheer.ReplyDelete
Let's hope Sinterclaas is merely stunned, and wil soon be about his business again.
As there any chance of a Frozen themed contingent next year?
I'm sure the big guy will be back, though I'm not sure about your approval of the bad guys win, Steve :-) !Delete
Interestingly, I started thinking this morning about what might make a decent "naughty" cast. Most naughty children's stories only have one anti-hero, or at most a small group. But then there's St. Trinians...
I've got as far as thinking that 6th formers with hockey sticks would be classed as warband, whilst juniors would be hordes. But what else? Flash Harry as a lurker, maybe? Hmm - needs more work (or less, depending on whether you approve of the concept at all :-) ).
One of the ranges under the Minifigs parasol includes a 28mm Child Catcher (Chitty Chitty Bang Bang style).Delete
Hmm - I think the child catcher would more properly be an *opponent* of St Trinians, wouldn't he?Delete
That explains why i didn't receive anything I asked in my Xmas wishlistReplyDelete
Ah, well - sorry about that :-) .Delete
"I don't think that Hordes of the Things elements cease to be impetuous once they are demoralised?"ReplyDelete
They don't; they stay impetuous to the end. However any opoosing element (aside from Artillery) fighting an element in a demoralised command *is* impetuous.
(I guess that this means that elements in two opposing impetuous commands that are fighting each other will be chasing back and forth like mad things!)
I don't remember that second point (about units *fighting* a demoralised enemy). I'll need to re-read the rules, I think!Delete