Showing posts with label THW. Show all posts
Showing posts with label THW. Show all posts

Thursday, 9 January 2014

ATZ (B Team-3): Complaining to the Police

Introduction

In Game-2 of my B-team All Things Zombie campaign, 3 friends tried to run a police blockade.  This turned out to be a complete disaster, as Bob was arrested, Sam ended up in hospital and Bert was shot and killed.  That game also puzzled my participating group of young players at the club: they thought that they were playing "zombies" and yet only 1 such creature appeared.

For this game (Game-3), I decided that there wouldn't be any such confusion...

The Scenario


The 4th member of the B-team (Ernie) wasn't involved in the previous debacle as he'd taken the bus home instead of walking.  He's heard about the disaster (maybe Bob used his 1 phone call to tell him about being locked up?) and has decided to walk down to the local police station to try to find out what really happened.  Ernie is accompanied in this by a neighbour, Sid, for moral support.
Ernie and Sid
  • Ernie: REP 3, dumbass, golf club
  • Sid: REP 3, dim, crossing pole

Ernie and Sid aren't the only people in the vicinity, though.  There's also a young woman (Michelle) who is furious at having received a parking ticket in the post.  She intends to storm into the police station and let the desk officer know just what she thinks of this!
Michelle
  •  Michelle: REP 3, slow, high-heeled shoes

Finally, Lucy is a plucky youngster who has heard that nasty things are happening on the streets.  With more boldness than sense, she's filched her daddy's pistol and gone out to try to stop the bad people all on her own.
Lucy
  • Lucy: REP 2, B.A. Pistol .  If Lucy fires her huge pistol without bracing it on a wall or other solid object first, or if she fires whilst moving, then she is automatically stunned.  It's her daddy's gun so she will not give it to anyone else!
So we have several groups of citizens wandering about, each with their own agendas.  What could possibly go wrong?!

Unknown to the players, there are only a few cops in the police station as most officers are out dealing with the current civil emergency.  Bob is indeed locked up in one of the station's cells.

No PEFs (possible enemy forces) are used in this game.  Instead, clusters of zombies will appear at random locations along the edges of the table.  The first group of 3d6 zeds enters 2 activations after the players have all had at least 1 move, with further groups of 2d6 zombies arriving 2 and 4 activations after that.  That's 7d6, which if I remember correctly is the number suggested for a suburban encounter with 7 characters (Ernie, Sid, Michelle, Lucy, 2 cops and Bob).

Finally, the encounter rating is '3', so random events will occur on doubles of '3' or less.  I'm using 2 random event decks: my own and Spendlove's.  If an event occurs then I'll draw a card for the effect rather than rolling on the table in the ATZ rulebook.  Events will be drawn alternately from each deck in turn, just to make things unpredictable.

The Game

The First Wave

The first few turns were quiet, as the players waited for their characters to become active.  When this eventually happened, all the civilians moved towards the police station.  Then, with a loud moaning sound, the first herd of 10 zombies appeared.  With exceptional bad luck, the zeds were placed behind the burger bar, beside the red pick-up truck.  The undead creatures immediately shambled towards the nearest humans.

Lucy and Michelle were both in intense danger now, as each had a pack of zombies within 1 move of them.  Arguably, Michelle had more chance of escaping since she was REP 3, but it didn't look good for Lucy at REP 2.  Everything would hang on the next roll of the activation dice!


The dice were rolled: a low double: a random event!  Amazingly, the end wall of the lock-up garages collapsed outwards.

A wall collapse devastates one zombie pack.  I don't have any model rubble, so we had to improvise with concrete blocks!
The falling masonry crushed one zombie to death, while flying bricks knocked down all the rest of the group.  Looks like little Lucy might have a chance to escape after all!  But Michelle is still in trouble...

Another low double was rolled on the next activation test.

This time the event benefited Michelle.  The angry woman walked slowly through the car park, thinking of the best phrases with which to harangue the police.  She was awakened rudely from her reveries by a moaning pack of foul-smelling zombies as they shuffled past her.  Perhaps Michelle's cheap perfume had confused their dulled senses?  Or maybe they'd mistaken her momentarily for another mumbling, lurching undead?  Either way, she was now very aware of her peril!

Official Reaction

Sid and Ernie were arguing with 2 officers who were in the foyer of the police station.  "We've come about my friend, Bob" Sid said.  "You need to let him out; he should never have been arrested.  He's innocent!"
This was met with a stony look from both policemen [Sid took a People challenge against the cops and failed miserably].  Realising that things weren't going his way, Sid changed tack.  "At least, could you tell us whether he's being held here?  Please."

A series of screams were heard from close by the front door.  Both policemen immediately became more alert.

One of the officers ran out of the station doors, just in time to see a young woman racing towards him as fast as her high heels would let her.  She was pursued by a lurching mob of zombies, so the cop didn't hesitate for a moment.  He drew his handgun and started shooting at the group.

Hearing gunfire, his fellow policeman also ran out of the building.  Whilst the first cop attempted to keep the nearest zombies at bay, the second officer spied Lucy toddling round the corner of the garage.  She was pursued by the zombies that had survived the collapsed wall; by now they had picked themselves up and were hunting again.

The officer sprinted over to the terrified little girl.  "Run!" he said.  "Go to the police station; you'll be safe there.  I'll be right behind you".

Lucy ran, passing the first cop as she went through the front doors.  The first cop was barely holding his own against the nearest zombies and there were more on the way...

The Second Wave

Another herd of zombies appeared, though as many again had now been attracted by the gunfire from the policemen.  Although these hadn't got into the action yet, bad things were happening to the humans anyway.

The cop who had assisted Lucy managed to shoot down 3 of the zombies who were following her.  The 4th zombie attacked him on the blind side whilst he concentrated on the penultimate one.  Predictably, this last enemy grappled with the officer and tore his torso open, killing him instantly.

The other policeman was also in real trouble.  He was surrounded by zombies and had been bitten and knocked to the ground.

Even as the last uniformed cop struggled to regain his feet, another officer appeared out of the door.  This was detective Lestrade, who had been asleep in his office upstairs until now [in other words, he was a replacement character for the player who had just lost the other policeman].  The detective had grabbed a shotgun and rushed downstairs; he now aimed at the writing mass of bodies and pulled the trigger.

At close range, the shotgun blast did destroy one of the zombies.  Sadly, most of the force was taken by the uniformed cop as he stood up, cutting him to ribbons.  The zombies started to scrabble around for all the meaty chunks [the only good news about this sorry incident was that the feast would keep the zeds occupied for 6 turns].

Meanwhile, inside the police station everything was confusion.  Initially, the guys were reluctant to leave the lobby in case they were arrested.  However, Ernie soon decided to go looking for the cell block.  Sid was not so sure.  "You can't go through there, Ernie", he said.  "It's restricted."  He didn't like being left behind though, so he trailed behind.

As Sid passed the back door, he heard scrabbling sounds coming from the other side.  "Ernie, wait for me!" he called.  "There's something bad out there, I'm sure I can hear it".  He was right: a few zombies were trying to break in.  These were all individuals who had been attracted by gunfire, including one that was wearing body armour [courtesy of another event card].

Michelle tried to use the phones on the front desk to call for help, but all the lines seemed to be dead.

Lucy toddled along as fast as she could, just trying to put distance between her and the front door.

In the cell block, Ernie discovered 2 prisoners.  Nicky was a small-time crook [replacement for the second player to lose a cop], who immediately called out for rescue.  Bob, Ernie's friend, was in the second cell.

Outside, the weather was turning bad.  The empty store across the road was struck by lightning, though no-one was close enough to suffer any ill effects from this.

More and more zombies gathered outside the station's front doors.  There seemed to be plenty to interest them in the body of the slain cop, so for now all they did was gather together.  Detective Lestrade waited just inside the building, petrified with indecision.

Finally, Lestrade realised that he didn't have any reloads for his gun.  In the heat of the moment, his spare box of ammunition had slipped from his pocket, probably outside near the zombies.  Once he'd fired the shells from the shotgun's magazine then that was it.

All Hell Breaks Loose?

The sky darkened; it was obvious that heavy rain was imminent.

Ernie had already released Nicky from his cell.  The little man didn't show any gratitude at all, but instead started to run for the side exit.  Although the latch on the door gave him some trouble, Ernie finally managed to open Bob's cell as well.

While the B-team were engaged in mutual congratulations, Lucy wandered round the changing room, looking into all the lockers.  She was delighted to find a teddy bear in one of them and hugged the toy close to her chest.  Perhaps it had been a mascot, or a present intended for some policeman's child at the end of his shift?  Either way, it was hers now.

Michelle was the only one in the room who seemed concerned by the threat of zombies.  She started to drag loose items into a barricade behind the door to the lobby.  Unknown to her, Lestrade was on the other side and attempting to enter; he grunted in surprise when the door wouldn't budge.  Michelle screamed out "They're trying to get through the door!  A little help here, please!"  She applied all her strength to the barricade [rolled 3 successes out of 3 in a REP test, while Lestrade failed 4 out of 4] and the door held firmly shut.

Nicky had noticed the side door that led out of the locker room.  He opened it, observed that there were no enemies nearby and fled on his own.  Michelle followed a bit more cautiously.  She waited for Lucy, having noticed that the little girl appeared to be lost.  "Where are your parents, dear?" she asked.  Lucy looked troubled, so Michelle continued "OK, come with me.  We'll find somewhere safe together, won't we?".  The two of them left as fast as they could go.

After them, Ernie, Bob and Sid came out of the police station, just as zombies broke in through the back door and the mob at the front door finished their feast.  The 3 friends also ran into a side street, away from the almost-abandoned building.

Last Man Standing?

What of Lestrade?  After failing to open the door to the changing room, he retreated up the stairs and stood quietly.  He'd hoped to avoid notice, but the zombie mob found him anyway.

Seeing no possibility of defeating the herd, Lestrade backed away up the stairs to the rooftop heliport.  But there was no helicopter coming to rescue him today.

In desperation, he jumped down onto the roof of the office below.  His landing wasn't good and it knocked the wind out of him.  Zombies poured over the edge like an unliving waterfall.  One of them broke its neck as it fell, but others fared much better.

The detective was incredibly lucky to win 2 unanswered activations in a row.  He regained his feet and then jumped towards the ground.  This time his fall was partly broken by a nearby tree and he managed to stay upright.  Several zombies were still close behind him, though...

In an ironic distraction, one of the dead policemen's walkie talkies now crackled into life.  Lestrade couldn't afford the time to find and answer it, though - he was fighting for his life!

Again, Lestrade got a lucky break.  He recovered from the fall before the 3 nearest zombies, levelled his shotgun and fired.  One creature was blown apart at such close range, whilst the other 2 were bowled over.  The man immediately turned and ran as fast as he could, vanishing into the darkness before any more enemies could catch up with him.

Conclusion

Incredibly, the B-team (and indeed the other civilians) accomplished their main mission: survival.  Bob was freed from jail, though I imagine the authorities now have more urgent things to do than look for him.  Lestrade is shaping up to be the hero that he turned out to be later on in my other ATZ campaign [see Quarantine!].  Indeed, the only humans to fail miserably were the 2 uniformed officers.

The players lobbied hard for REP advancement rolls after this game had finished.  While I haven't decided for sure, I'm inclined to deny this.  None of them killed any zombies as required by the rule book.  I don't want to make it too easy for them, after all!

The 2 decks of event cards certainly added a lot of character to the game.  There were times when we were just stunned at the outrageous fortune of some of the players, as unusual things conspired to aid them.  There were one or two "not relevant" events during the game and I haven't bothered to document all of these, but no really bad things occurred.  It could so easily have gone the other way!

[Update => forward to Game-4]

Saturday, 16 June 2012

Lost Lands: Klingon Holiday (part 2)

(continued from part 1)

Prehistorica: Day 2

After a night's rest, the bridge crew returned to the same spot of the planet for another day's hunting.  "I want those targ" exclaimed captain Mor'tah.  "Nobody is to scare them off this time!"

Once again, the captain heard noises on the far side of "Dead Tree Hill".  However, when he and Sira climbed to the top to investigate, there was nothing there.  Mor'tah shook his head in bewilderment, but said nothing.  Although his crew were very loyal, it wouldn't do to show any weakness in front of them by admitting that he was getting jumpy.


"Hah, I thought so!" he shouted as a huge creature lurched slowly from the trees just ahead of him.  Sira just gaped, stunned at the size of the animal, but Mor'tah was quick to react.  He took careful aim and fired once, hitting the creature directly in the brain.  With a tremendous crash of breaking branches, it collapsed to the ground and expired.

The crew clustered round and gazed at the corpse.  "Captain, congratulations."  "That's...very impressive!"  "Look at the size of that beast!"  "Good shot!"
Only Sira, the medical officer was muted in her praise.  She had her suspicions that despite its fearsome appearance, the anatomy of the creature suggested it to be a slow-moving and dim-witted herbivore.  It would only be dangerous if you got close enough for it to stand on you accidentally.  However, she kept her thoughts to herself - now wasn't the right time.
Mor'tah thumbed his communicator.  "Transporter chief, I have a job for you!"  He turned to the rest of the hunters.  "I think we'll get a big enough pelt from this to cover the entire command deck with fur rugs!"

Once the first kill of the day had been dealt with, the party advanced in a loose line towards the river.  Since there had been animals there yesterday, perhaps they would have the same luck today?

As they advanced, Ensign Leyra wandered off on the flank.  The other Klingons hadn't noticed how far she had gone from the rest of them, but they weren't the only ones who were watching.

Peering out of the bushes at the river's edge, a huge bird waited for the moment when Leyra's back was turned.

Without making a sound, it sprinted from its hiding place and caught the young officer by surprise.  She was felled before even being aware of its presence.

Her comrades saw all that happened, but were too far away to intervene during the initial attack.  However when the bird paused to adjust the grip of its enormous foot, the other Klingons opened fire with everything they had.  Bolt after bolt hit the bird, leaving it as a smoking ruin of a corpse. [Incredibly, 9 out of 10 shots fired were hits.  Even given the size difference (Leyra: size 1, bird: size 4) I would have expected some incoming fire to hit the unfortunate ensign - but no, she was unscathed and the bird took a pounding!]

Amazingly as the hunters ran up to the corpse, Leyra was clearly conscious.  Indeed, she was trying to struggle out from beneath the bird's body, more embarrassed and angry than hurt [that 'resilient' attribute was handy!].  She had barely a scratch; just a small trickle of blood flowed from her shoulder.
"Right, back to the ship, everyone!" ordered Mor'tah.  "Leyra, you will report directly to sickbay".
"But captain!  It's just a scratch - I'm OK really."
"No arguments!  I want a proper checkup done.  And let's all think about what just happened.  P'rang - beam us up!"

Prehistorica: Day 3

 On the 3rd day of their holiday, the captain ordered Leyra to stay on board the P'Rang and catch up on some paperwork.  The rest of the hunters left the sullen ensign and returned to Prehistorica for some more trophies.

This time, they decided to start a bit closer to the river and work their way back.  Perhaps this would reduce the risk of ambushes from that direction?

 Caprain Mor'tah, Vagh and N'Kara were a little way ahead of the other two when they turned a corner in the river and came across a strange sight.  A huge beast with a domed shell was being pursued by 2 dog-like animals.  These in turn appeared to be associated with a small group of people who had almost bumped into the Klingons [it's not often that 3 PEFs are so close together and none are resolved as "nothing there"].


The three Klingons approached the strangers.  "Tell them to leave.  This is our hunting ground" hissed N'Kara to her captain.
Mor'tah called out "Who are you?  What are you doing here?"
"Kion vi faras?" responded the strangers' leader.  "Ĉu vi komprenas?"
 "I don't think our automatic translators are working on this dialect" muttered Mor'tah.  He paused and thought for a moment.  "Klingons.  We are Klingon" he said, as slowly and clearly as he could.

The strangers' leader had obviously lost patience.  He reached for his gun...
 ...but this was a language that the Klingon captain understood.  As quick as a flash, Mor'tah brought up his disruptor and shot the stranger dead.  Immediately, 2 members of the now-hostile party raised their own guns and shot back.  The other 2 charged forward as they drew their swords.  Mor'tah fell to the ground, temporarily stunned [the 'resilient' attribute proves its worth again.  These Klingons are tough!], while his companions drew their own weapons and shot down the swordsmen.

 One of the two remaining gang members turned and fled, but the other was made of sterner stuff.  He continued to fire wildly at Vagh and N'Kara; they both took shelter behind nearby bushes.  Although the stranger forced Vagh to keep hidden with a number of bullets that nearly hit him, the captain was able to recover enough to shoot the gunman dead. [Wow!  The THW reaction system means that when things kick off, they happen fast].
N'Kara approached the wounded man.  "What was that about?  Answer!" she shouted, as she shook him roughly.  The wounded man made a bubbling sound and expired.  "Weakling!" she muttered as she dropped the corpse.

Mor'tah got back on his feet groggily.  "Treacherous vermin!" he called out.  Then he set off at a run after the survivor who had fled.  He caught up with the the man after a short distance and shot him down.

Meanwhile, the strangers' 2 "dogs" were attacking the giant armadillo, although they weren't making any impression on its armoured flanks.

Vagh unsheathed his bat'leth and charged into the melee.  The nearer dog was taken completely by surprise and received a deep gash on one flank from the Klingon's attack.  It immediately whimpered and fled.  The other dog rounded on Vagh, but after being fended off once it also fled.

The armadillo was trying to make its escape whilst the dogs and the security chief squared off.  It didn't managed to get very far on its short legs before some of the other trigger-happy Klingons started to shoot at it.  Almost all of their disruptor bolts just bounced off its thick hide; only one grazed a leg.
When captain Mor'tah returned and saw this, he called out "Leave it be!  This animal is not dangerous and I see no honour in shooting it at point-blank range.  We are Klingons!"

With that, the hunting holiday ended; any other game in the area must have been scared off by the noises of the fight.  Most of the crew were very satisfied with the 3 days of sport, though Leyra was mortified to have missed out on the big fight at the end.  Both Maal and Mor'tah had impressive trophies and all had plenty of tall tales to tell!

Conclusion

I was hoping that these games would be a good test run for my "Attributes for Animals" amendments to the basic Lost Lands rules.  However, these games weren't really a very fair test.  Here are some observations about how they worked:
  • The hunters were so heavily armed (and comparatively numerous) that the first reaction test for many of the animals was "Received Wound".  This isn't a test that was altered by my amendments; wounded animals will typically flee in the base rules.
  • Even when the animals reacted ahead of the Klingons, most contact occurred at fairly short range.  This meant that they had only a small range of reactions (typically "charge" or "flee"); some of the more interesting middle-distance possibilities of a predator stalking its prey or a herbivore backing off slowly didn't come into play.
  • The glyptodon ("armadillo") had the ARMOURED attribute; this was surprisingly effective against gunfire, though by no means did it make the creature invulnerable.



Thursday, 14 June 2012

Lost Lands: Klingon Holiday

Introduction

One of the nice things about Two Hour Wargames is that the same basic mechanisms are used throughout their range of rule sets.  This means that I can mix together a bunch of my more obscure miniatures and make a game from them - provided I can come up with a plausible story.  Here is the report of a game that uses the Lost Lands rules with my attributes for animals extensions.  We introduced some characters from 5150 (the older sci-fi rules from THW, no longer available).  Actually, it's really 3 short games, using the same board...

Klingon R&R

The Klingon warship P'Rang has some spare time at the end of a mission.  Since she is in a remote part of the sector, the captain has decided to land on a nearby planet and take some of the bridge crew on a hunting trip.  The planet Prehistorica is reported to be covered in primitive trees and populated by various mammalian megafauna; the latter should be good tests of the skills of a warrior!

To add to the atmosphere, I handed a sheet of useful Klingon phrases to each player.  I then informed them that they weren't to speak in English for the duration of the game.  This drew reactions ranging from bewilderment to horror, before they realised that I was kidding.  Still, a few words did get used at semi-appropriate moments.
Sadly, no-one found occasion to try "Happy Birthday", "Open the door" or "Where is the bathroom?" in Klingon.

So, who's in the hunting party?
 As you can see if you examine the cards closely, these are a really tough bunch.  They are heavily armed and each has a load of attributes to beef them up; truly we're looking at the pick of the Empire here!  I'd be surprised if the local wildlife even got close to them...

Prehistorica: Day 1


The Klingons entered the table from the far end.  Almost immediately, Captain Mor'tah motioned to the rest to be quiet.  "I think I hear something, just on the other side of this hill" he whispered.

 Maal, Vagh and N'Kara climbed the hill to see, whilst the others crept round the side.  "There's nothing here, Captain!" they called back.  "I don't know what you heard, but it's not here!"
Mor'tah grunted in annoyance.


However, whilst the party contemplated their next move, a pair of strange-looking beasts came walking into sight around the corner of the next hill.  "Ah, I was right!  Are those targ?" muttered Mor'tah.
"Not quite accurate, captain" called N'Kara as she scanned them with her tricorder.  "These are related to targ, perhaps, but they seem to have bumps instead of proper spikes on their heads."
"Close enough for me.  Heart of targ for dinner tonight!" he responded.  "Fire at will!"


In the ensuing hail of disruptor bolts, both animals were hit, but neither was crippled.  One was bowled over, but quickly regained its feet.  The creatures then turned and fled, squealing loudly with pain and shock.  Some of the hunters ran after them briefly, but soon gave up when it became obvious that they had no hope of getting close enough to shoot again.

"That was poor!" exclaimed Mor'tah.  "I think some of you might need some extra time on the practice range."  He paused for a moment in thought, then continued "Right, here's what we'll do.  You all climb that hillock and I'll carry on and see if I can flush something out."

 There was indeed something close by.  In the vegetation at the edge of the river lurked a monster!


Perhaps the captain's movements had disturbed it, or maybe it had scented blood.  Either way, the creature suddenly charged out of cover, straight towards the hunters.  "Where is it?" called Leyra, urgently.  "I can't see it".
"That way, somewhere!" Sira replied.  "Coming up the other side, I think".
Only Maal, the junior lieutenant, could see the beast.  As it slowed slightly on the steep hillside, he leveled his disruptor carbine and put 2 shots into it.  It dropped immediately, obviously dead.


"majQa'!" ["well done!"] exclaimed Vagh, the security chief.  He turned to N'Kara and asked "Science, what is it?"
"I have no idea!" she answered.  "A predator, obviously, but not like anything in my records.  I doubt the meat would be good to eat, though."
"Sir, I'd like to have the head preserved and sent to decorate my family's dwelling" requested the successful hunter.
"Certainly.  Your family must learn of this exploit and be proud of you!" his commander answered.  He activated his communicator.  "Transporter room!  Beam us directly to cargo hold 2!  Now!"
As the party started to phase out, the captain added "...and the drinks are on you tonight, Maal!"


...to be continued (Day 2 and Day 3)